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    1. Crashmaster

      Power Efficiency for Dummies

      At group sizes of eight or less it is more efficient to place eight non-touching reactors so both power efficiency examples are in fact inefficient.
    2. Crashmaster

      Starmade memes

    3. Crashmaster

      Punish power failure with a debuff!

      This already happens in-game, though only for one second and there's no relation to the reactor size.
    4. Crashmaster

      A Universe with finite Power?

      I don't recall but back when this was tried on MF couldn't an entity's capacitors be charged through a dock? I don't think that is possible now.
    5. Crashmaster

      Why I think the power system update shouldn't upset us so much

      I disagree. I meticulously fit the original systems, replacement systems will surely be fitted in the same manner. I don't just stick it in some random hole. I don't think denigrating the build style of people whose opinion differs from yours is well inline with your pushing of 'nettiquette'...
    6. Crashmaster

      Balancing systems in a same vessel 1v1 pvp scenario

      Not using cannon-cannon might be a good start I think.
    7. Crashmaster

      Where do crew come from?

      "Ceti Alpha something something, Whatever, it should be packed with colonists by now keptin."
    8. Crashmaster

      "Heat Boxes" and Crew - Why it Works

      The real tragedy of all this theory-crafting and these well-meaning ideas which attempt to force an artificial balance between wildly different build styles and focuses of effort for a given mass or size, is simply that there has never been and there never will be a way to guarantee balance...
    9. Crashmaster

      Where do crew come from?

      Maybe you could build a pod, feed some flora and fauna into it and grow a crewmember? Perhaps grown crewmembers are a little bit slower then their hired counterparts and cannot gain experience.
    10. Crashmaster

      "Heat Boxes" and Crew - Why it Works

      I'll be more blunt; You are not willing to accept the sacrifices required for the choices you want to make in a sandbox game. Instead you want a blanket rule to force everyone to make the same choice to eliminate the sacrifice - which is totally overstated anyways. "garbage block" ftfy, I...
    11. Crashmaster

      "Heat Boxes" and Crew - Why it Works

      That would not be fun for me. I would suffer some level of my design freedom taken away and wasted space forced upon me just so that you don't have to wrestle with the choice of sacrificing a few shield caps to make a walkway.
    12. Crashmaster

      Buff warhead damage/radius poll [Remastered]

      I just want warhead-pumped lasers (and other weapons) for laser torpedoes to bypass AMS, for one-time use oversized spinal-mount weapons for fighter-bombers, and for helping people and stuff.
    13. Crashmaster

      Leaving the game forever all this week. See y'all Monday.

      Leaving the game forever all this week. See y'all Monday.
    14. Crashmaster

      Juniper Rocket Appliances

      Added angled antenna. Totally worth it. Cut the turrets down in size, module count suffered too much so added additional barrels to pack some modules back on despite impinging a bit more on the top turrets' field of fire. DPS and block damage greatly reduced as expected but they look a bit...
    15. Crashmaster

      StarMade Pre-Release v0.199.491

      (Private): ...issue (Private): ...issue (Private): ...issue (Private): ...issue ... Changelog unclear, toaster stuck on previous version.
    16. Crashmaster

      PvP / PvE / RP Poll

      In what way is stealing 10 million credits worth of resources malicious?