I disagree. I meticulously fit the original systems, replacement systems will surely be fitted in the same manner. I don't just stick it in some random hole.
I don't think denigrating the build style of people whose opinion differs from yours is well inline with your pushing of 'nettiquette'...
The real tragedy of all this theory-crafting and these well-meaning ideas which attempt to force an artificial balance between wildly different build styles and focuses of effort for a given mass or size, is simply that there has never been and there never will be a way to guarantee balance...
Maybe you could build a pod, feed some flora and fauna into it and grow a crewmember? Perhaps grown crewmembers are a little bit slower then their hired counterparts and cannot gain experience.
I'll be more blunt;
You are not willing to accept the sacrifices required for the choices you want to make in a sandbox game. Instead you want a blanket rule to force everyone to make the same choice to eliminate the sacrifice - which is totally overstated anyways.
"garbage block"
ftfy, I...
That would not be fun for me. I would suffer some level of my design freedom taken away and wasted space forced upon me just so that you don't have to wrestle with the choice of sacrificing a few shield caps to make a walkway.
I just want warhead-pumped lasers (and other weapons) for laser torpedoes to bypass AMS, for one-time use oversized spinal-mount weapons for fighter-bombers, and for helping people and stuff.
Added angled antenna. Totally worth it.
Cut the turrets down in size, module count suffered too much so added additional barrels to pack some modules back on despite impinging a bit more on the top turrets' field of fire. DPS and block damage greatly reduced as expected but they look a bit...
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