Fun warnings 4 Friends
Despite the amount of salt in this thread, actual examples of how the dock is being moderated are useful to the public. The thread should be re-opened for further replies.
You may be looking at changing the wrong value then. It might help you more to increase the number of reactors that can be placed without stabilizers. I'd up that to 25 tbh. 10 is a bit low to allow for construction of decent fighters or fighter-bombers.
I think what probably happened is that shipyards were ignored when the chunk32 update rolled around. It stands to reason that everything would break.
Nope.
You'll have to give your ship nacelles or a ring or something if you need that much power. Your ship is too large for a fully-internal stabilizer array. If projecting stabilizers make your ship too vulnerable, you'll have to just use very large stabilizers to counter the inefficiency. On the...
What I'd like to see is an integrity penalty that would instantly disable an entire spaghetti reactor on one missile hit. Get the configs right and possibly add some exponential penalties, and then the changes proposed in that thread should do just that.
LOL
In Power 1.0, there was a strong correlation between ship size and power output, at least until sizes where hitting the softcap was easy. Stabilizers attempt to create such a correlation for all ship sizes. It's not just "for the sake of having a restriction" but rather an attempt at a...
The chamber system does need a rework. I'm not sure this in particular is what we need. There would be less wasted development time if we just wait for Schema to come up with the full crew system. I do have my own idea for a chamber rework, but haven't gotten around to writing about it yet.
I doubt any such thing will happen. Short term, I expect to see integrity get some changes. Long term, I'd look for a chamber rework that would allow for multiple reactors, and possibly some more changes to stabilizers.
I expect the way it was planned to go was:
Power (1 year)
Weapons (3 months)
Fixes & balancing (abut 6 months initially, plus tweaks on through beta)
It would have made more sense to release power and weapons together, but whatever.
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