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    1. Valiant70

      Schine Bi-weekly Q&A - 15th of March

      Will the weapons update change or remove the weird "firing arc" feature that lets guns fire sideways and makes evasive action pointless anywhere in front of a larger ship?
    2. Valiant70

      AI Controlled Weapons (Alternative To Turrets)

      As far as I'm aware, not currently. I don't know how deeply Schema has coded the "one AI per entity" thing into the code but given the age of the BOBBY AI block (really frickin old), I'd guess it's one of those annoying things like ship cores that make no sense on the outer gameplay surface, but...
    3. Valiant70

      A change for the master/slave system for weapons

      This sounds annoying as heck to work with.
    4. Valiant70

      Fix stuff.

      TBH, we can get by without shipyards, but shops really need some love ASAP.
    5. Valiant70

      Fix stuff.

      This recently popped up on Phabricator. Hopes are rising at least slightly. ⚓ T2889 Ship Yard Bugs This looks like SmilingDemon is collecting up and testing shipyard bugs in preparation for a fixfest. I could be wrong, but we can hope.
    6. Valiant70

      Alpha edition

      It's still in Alpha. LOL
    7. Valiant70

      Fix stuff.

      This is about how it was a few years ago, just more complicated than it was then.
    8. Valiant70

      Fix stuff.

      LOL maybe I should have said "relatively" focused. In other words, Schema's developing ONE area of the game only. I'm guessing fixes will happen with or after the weapon update. As I've said before, I would consider the overall "systems update" half-done and half-released.
    9. Valiant70

      Fix stuff.

      I suspect the game is currently (and over the next few few weeks or so) in a stage of rapid, focused development, and I’m fine with that. The weapon update needs to be finished yesterday. Once the new weapon update is done, I really hope Schema stops to do some fixing and tweaking before he...
    10. Valiant70

      Fix stuff.

      There's something to be said for keeping a few proof-of-concept features working even while breaking new ground. I understand that some things will be changed or replaced in the future, but for a game with open alpha, just leaving things for later isn't really an option, at least not a good one...
    11. Valiant70

      Is this a bug or intended? Please let us make ASCI Art in Displays

      I'm going to have to say that's a bug.
    12. Valiant70

      Space Station Power 2.0

      This may point to the need for a completely different set of systems for stations/planets/anything that isn't mobile.
    13. Valiant70

      Kupu's thread

      Inputs/controls kind of deserve re-skins for immersion. Other than that, yeah keep the set motif.
    14. Valiant70

      Is this a bug or intended? Please let us make ASCI Art in Displays

      They are kind of ugly now that you mention it.
    15. Valiant70

      Incognito Asteroids

      Scanning for rare ores in some games is a lot of fun. That type of gameplay definitely has a place in Starmade.
    16. Valiant70

      Is this a bug or intended? Please let us make ASCI Art in Displays

      Bug report? I doubt such a feature would be removed by design.
    17. Valiant70

      More Reactor Functionality

      There is no longer an agree button, but if there were, I would smash a planet into it.
    18. Valiant70

      Incognito Asteroids

      Oh nice. We have a new ore scanner. Now make it useful by hiding what kind of ore is in asteroids! Right now there's no point in using the ore scanner except maybe on planets. I expect this will happen with the universe update.
    19. Valiant70

      Yo code cat! What have you been up to lately? We miss your dev blogs...

      Yo code cat! What have you been up to lately? We miss your dev blogs. https://starmadedock.net/threads/dev-blogs.30378/
    20. Valiant70

      Suggestion Dev Blogs!

      We used to get monthly updates of progress and plans, and that was awesome. Schema should definitely start doing that again.