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    1. Valiant70

      Fleets cost FP to operate

    2. Valiant70

      Suggestion Disagree button

      But now you've both wasted a post to voice nothing more than simple disagreement with an idea. A little icon would have sufficed.
    3. Valiant70

      Fleets cost FP to operate

      I see your point, but you've made an error: You're not accounting for the value of a pilot. Without any cost to operate fleets, you essentially have an unlimited number of pilots. They're stupid, granted, but in theory they can fly and shoot. (They don't work in current versions of the game, but...
    4. Valiant70

      Fleets cost FP to operate

      Fleets... Fleets everywhere. Well, if they worked they'd be everywhere, but hey. In the process of getting them to work, we need a proper drawback in exchange for their potential. FP seems like the logical currency to use for this. Here are a few basic ideas for the mechanics: Fleets cost FP...
    5. Valiant70

      Suggestion Disagree button

      Just a quick way to say "nah." For all I care it could just be a "nope" button or something.
    6. Valiant70

      Starmade memes

      Where did you get that?
    7. Valiant70

      Compendium of Current Issues & Bugs

      =SHOPS= Shops may revert themselves to public ownership. Setting prices in anything other than credits causes the price to revert to credits or to randomize. Selling to another trade node gives no warning if the node has insufficient credits. The trade node interface is overall not very...
    8. Valiant70

      Lag fix: Soft docking when near a body (i.e. "landing" mechanic without rails)

      Empyrion has docking that works similarly, and it's pretty good. You touch down with landing gear, wait a moment, and it sticks. Something like that would be a nice option to have in Starmade so we can have hangars without rails all over the place, if we want to.
    9. Valiant70

      Crew Station Functions

      These are ideas for computers that one could place on the bridge to be manned by future NPC crew or by players. NPCs simply follow protocol. Players can communicate with you and make decisions on the fly. You decide how you want to play. Pilot station: Access to core functions - fly the ship...
    10. Valiant70

      Subsystem HP

      Integrity needs to work this way instead of causing explosions. The explosions are a lagfest.
    11. Valiant70

      The Importance of Planets

      Let's be honest. The whole universe is "instanced" by sectors already. There may indeed be a transition to planets, just a relatively seamless one.
    12. Valiant70

      The Importance of Planets

      There will be six points on the surface that you have to be mindful of when building. The planet would not behave like an uninterrupted or user-friendly sphere.
    13. Valiant70

      The Importance of Planets

      Even if you did this, it won't map to a sphere. There would be six "corner" points on the surface where three blocks meet instead of four.
    14. Valiant70

      The Importance of Planets

      Too much abstraction runs against what Starmade is. This is the only game I'm aware of with large scale strategy that you can walk around in first person. Anything the NPCs can do should be possible for players to do manually.
    15. Valiant70

      The Importance of Planets

      Farms and mining rigs... Could work.
    16. Valiant70

      StarMade Dev Blog 15 March 2018

      Why are you still here? If you don't like this game there are others you can play. If you're not sure which one to try, PM me and I might be able to recommend one. The rest of us will continue to goof off and see what Schema comes up with.
    17. Valiant70

      The Importance of Planets

      That is a very real possibility. As I understand though, Starmade has a different overall focus. Most voxel games will remain primarily about building, while Starmade aims for more imperial gameplay with other side elements to complement that. I actually started this thread because I remember...
    18. Valiant70

      The Importance of Planets

      I still want a fishing minigame, dadgummit!
    19. Valiant70

      Schine Bi-weekly Q&A - 15th of March

      THIS. So much this. Would it be possible to fix the problems with shops and the trade network during or immediately after the weapon update? Or do we have to work with the mostly-broken shops until the universe update?
    20. Valiant70

      StarMade Dev Blog 15 March 2018

      The dev blog we've been asking for. Thanks. Now we know what's going on. I'll be expecting it about this time next month. :davewink: