Search results

    1. Vakna

      Thrust Mechanics Explained

      That's beautiful.
    2. Vakna

      Thrust Mechanics Explained

      Agree with this, one of the things I liked about EVE Online, you spent actual time at warp and the effect is beautiful as you're tearing through spacetime. I want that here, actually spending significant amounts of time at warp so you can admire the effects, maybe even walk around in your ship...
    3. Vakna

      FTL is here! It's a StarGate!

      I REALLY hope we will be able to build gates in a circular shape, otherwise this entire thing is ruined for me. :(
    4. Vakna

      Thrust Mechanics Explained

      You're confusing capital ships with flagships dude, there's a significant difference.
    5. Vakna

      Thrust Mechanics Explained

      Completely agree with this, acceleration is a much bigger deal with considering ship sizes. One which I think has been overlooked and should absolutely be addressed.
    6. Vakna

      Is there a way to have the universe completely clear

      Can't you just make the sector really big in config, and then use the despawn sector admin command to remove all the entities? Or does that not remove planets?
    7. Vakna

      StarMade 0.163 Bugfixes, Shield beams, Tutorials

      The shield transfer beam is an excellent idea, but IMO it should only be usable as a defensive support feature - transferring shield power from one allied ship to another. We already have Ion effect to hurt shields, no need to add something that will pretty much make Ion offensive effect...
    8. Vakna

      StarMade 0.163 Bugfixes, Shield beams, Tutorials

      Typo there too, you probably meant thank you? ^^ Get some sleep Schema!
    9. Vakna

      Thrust Mechanics Explained

      As long as they are realistically movable still, I can get along with that. I was never a fan of titans being able to move as fast as fighters anyway, it's silly. Out of curiosity, will every ship have the same amount of points to spend on capital systems, is it a non-negotiable hard limit that...
    10. Vakna

      Thrust Mechanics Explained

      Completely agree with the basic thrust changes, also makes sense scientifically - talking about sub-light speeds, the closer you approach the light barrier the more energy is needed to achieve the same increase in thrust. Most of the FTL stuff sounds awesome (FTL HYYYPPEEEE!!!). However, I must...
    11. Vakna

      Borg Vortex Class EWF-SV MK III

      Hello guys, been a while since my last ship update so I spent a couple days rebuilding probably my least favourite one. The Vortex Class, seemed to me like an awesome thing to add to my Borg fleet in Starmade - one of their sphere ships. But when I tried to actually design it, it came out very...
    12. Vakna

      We are the Borg. Lower your shields and surrender your ships.

      Just finished and uploaded my rebuilt Vortex Class, only took a couple days and was pretty fun, especially messing around with some cool logic circuits. Here's a pic of the MK I and MK II side by side. I think my aesthetics have improved a bit? xD I will endeavour as always to become a better...
    13. Vakna

      Naming Weapon Systems

      I do that too xD But I meant like physically naming the systems in game, yeah. When you look at them in the weapons tab and on your action bar they are called what you name them.
    14. Vakna

      Naming Weapon Systems

      Would be pretty cool, just so you can give your systems some of those awesome technobabble names like "Phase Cannons" or "Resonant Graviton Beam".
    15. Vakna

      Need some math info on Damage Pulse slave and Overdrive effect combo's, specifically for missiles.

      Fair enough, seems like a pretty lazy thing from a developer view though considering there's been several new systems constructed since the overdrive module came out and it's still bugged. Then there is the weirdness of the explosive effect cancelling out all the energy cost of my missile...
    16. Vakna

      Need some math info on Damage Pulse slave and Overdrive effect combo's, specifically for missiles.

      So the weapons information screen is 100% wrong, doesn't give anywhere near accurate numbers for energy consumption or damage dealt. Basically, here's my problem, I have a missile system with 734 blocks, attached to a damage pulse slave with 734 blocks, and an overdrive effect with 734 blocks...
    17. Vakna

      Transparency of the new Circuit Blocks

      Since one has an animation and one does not, both types should be solid looking for decoration purposes. Sometimes you don't want them to look "active" but still want the solid consistency. The only way to get them to look somewhat solid right now is to surround all but 1 face in black hull.
    18. Vakna

      Smugglers Cove - Station

      Bench, you are a god. I would also second the notion of some longer actual gameplay videos of you constructing the station. Even if it's like a 2-3x speed thing so you don't have 1 hour long episodes. I'd just love to see some building in action!
    19. Vakna

      Transparency of the new Circuit Blocks

      Simple suggestion, make the circuit blocks such as "Active Bastyn Processor" and the like, more (or completely) opaque. They all have amazing potential for decorating ships, but being as transparent as tinted glass makes them less than ideal.