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    1. kupu

      Kupu's thread

      Ah, yea i should probably sort out a temp fix for that wood... new lighting changes have made somethings very shiny....
    2. kupu

      Kupu's thread

      I stand by my point! While we have the shiny bit down, we don't have reflections, which for stuff like chrome / gold i think would be absolutely necessary to make these blocks look different to normal hulls.
    3. kupu

      Kupu's thread

      The new texture set is hopefully going to be ready in approximately 5 weeks from now. I'm drawing up my schedule for the remaining blocks, building my material library for the new lighting and buying more coffee... wish me luck star-mates. While it may not of seen like a huge boon at the...
    4. kupu

      Kupu's thread

      :D Yea, i would call the colour variants tentatively planned. We've not made any yet, as a neat method of swapping multiple textures over the same mesh are yet to be implemented.
    5. kupu

      Kupu's thread

      No problem, boss. Not sure exactly. Hopefully it's not something so severe. There are a few odd issues with a specific layout settings used by conduits and scanners, i'm hoping it's just a nuance of that setting which can be fixed in a similar way to the recent hull / hazard stripe fixes.
    6. kupu

      Kupu's thread

      Sorry, this one slipped by. These are experimental packs and should be used with caution, so back up your Starmade folder before altering. As for the installation, It should simply be a folder named 'Data' when extracted. Copy and paste this into your Starmade install folder, click replace...
    7. kupu

      Kupu's thread

      Ha, as i'm sure you've guessed a unique one is coming for the new texture set. Yea, agreed.
    8. kupu

      Kupu's thread

      Sort of. I put a new sprite in a long time ago, but only just heavily reduced the amount of alpha discarding in some of our shaders. The alpha discarding basically checks how transparent a pixel is and if it sits below the defined threshold, gets removed. Missile trails and force fields have /...
    9. kupu

      Kupu's thread

      I'll look into the possibilities of this. It's a nice idea. Yea, the old textures are not made to sit in the new lighting. However getting some feedback on which ones seem particularly wrong would be appreciated so we can either adjust them or learn from them for newer ones.
    10. kupu

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Exactly this. We will see a unique texture for Power Auxiliary blocks in the new texture set. No point doubling work loads :)
    11. kupu

      GUI font size

      Sorry for the silence, unfortunately i can't give you the news you want to hear yet, but it's probably better than more silence... It was discussed again recently whilst we made the main menu and new UI theme. It's a feature we do wish to implement but after looking into it, concluded it...
    12. kupu

      Shops are not homebases!

      I believe this was added to help alleviate griefing and gave a new players an intermediary place to safely dock, without having to go from nothing to faction homebase in their first session of the game. Considering "single player" uses the default server settings it should probably remain a...
    13. kupu

      Good videocard for StarMade?

      While sort of true, i think it's purely over driver compatibility, not a case of coding for one over the other. :) Good advice for more than just Starmade (of which those cards will give ample performance), the 900 / 1000 series are really great cards able to play most modern titles with...
    14. kupu

      Wierd Sideways Rail Textures

      You're welcome Tepacana Glad that fixed it. :)
    15. kupu

      Wierd Sideways Rail Textures

      It's as if the vertex orders are messed up or something... odd. Have you stumbled upon any hotkeys that force blocks to rotate by chance? There are a few dev tools currently assigned that will give a similar result. You can delete the file vertexInfo.properties found in the directory...
    16. kupu

      Kupu's thread

      Are they the same shapes as the crystal ore textures? A little hard to tell exactly from the gif.
    17. kupu

      Kupu's thread

      This is from the normal map, not something that would show up unless in strong sun light i don't think. It's also one of the few blocks shown that is using a normal map so its strong shadows really do stand out. As things continue those are small tweaks we will make to ensure they all have...
    18. kupu

      Kupu's thread

      Hello friends, It feels like an eternity since i last shared any insight into what i'm currently working on... Here's a quick and dirty work in progress shot of blocks in-game. Most blocks here don't have any material maps and are to be considered "unfinished". For those curious on how...
    19. kupu

      Kupu's thread

      Don't the current ones have emissives? I was sure this was a thing already... (should of been). Consider it planned.
    20. kupu

      Kupu's thread

      Not sure.. it might be possible to alleviate the issue by adjusting the brightness of either the vertex or pixel lighting so the transition from one to the other is less apparent. But i've not fully checked it out yet. I'll have a poke and chat with schema about it.