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    1. gamesaucer

      Starmade Logic Tutorials

      I have a question about logic. If I make an area controlled circuit, the area controller toggles every time I enter the area. Is there a way to keep it active as long as I'm in the area instead? I'm trying to make lights that are on as long as one is near them.
    2. gamesaucer

      ECSV Anhur A

      This is the ECSV Anhur, a large frigate. It is usable in almost any circumstance due to a variety of weapons and tools it has. Systems: Bobby AI Radar Jammer 97,2% Overdrive (Permanently w/ jam) Cloaker (Can only run for mere seconds.) 2 sets of 13 AMC Cannons, 139.3 damage per shot, four...
    3. gamesaucer

      Ennead Corporation Ships

      I like pointy ships :p It's gonna be a theme, since I love building pointy things and I think it relates well to Ancient Egypt. (Pyramids are pointy, as well as many other things.) I should really tone down on the curves a little, it makes the ship look too bulky.
    4. gamesaucer

      Ennead Corporation Ships

      As Head Engineer of Ennead Corporation, a currently private faction among my friends, I've created some ships. I'll hopefully create many more, a number of which I will likely share files of but all of them will be posted here through visual imagery. [/SPOILER] More ships are coming! Also...
    5. gamesaucer

      Supernova Station; My Magnum Opus

      I'm not getting the hang of building really... I've built things earlier. I've just been out of touch with the game for a long while. I'll get it right soon enough, I think. The leap from Minecraft to Starmade can't be that big. I think what's putting me off is the functional bits a spaceship...
    6. gamesaucer

      Supernova Station; My Magnum Opus

      That's pretty awesome. I've never really gotten the hang of building in Starmade (unlike in Minecraft) but this really makes me want to start building an epic station right now. Mind if I *cough* borrow some ideas? At any rate, it's pretty hard not to since this seems to contain right around...
    7. gamesaucer

      Docking Question.

      Although \"shared energy\" is a wrong term, really. It is not really shared: The docked turret in question simply taps into the ship\'s power once its own runs out. Therefore, once a ship/turret detaches, it takes nothing of the ship\'s energy with it anyway. I hope that this was at least of...
    8. gamesaucer

      multiple ship cores

      Shields are more efficient if they are on seperate ships, so what I did was make a ship and dock hull segments to it. GREEN DIAMOND SPAM :D
    9. gamesaucer

      Ship Showcase.

      @ABlackFedora You did not notice the thrusters hidden inside my ship? Those at the back are not the only ones. Anyway, thanks for the feedback, you can be sure I\'ll consider some of your ideas when making more ships.
    10. gamesaucer

      Double Antimatter Cannon

      Try making a seperate topic decribing the exact problem.
    11. gamesaucer

      Left and right click should be switched. Who's with me?

      I tried it and it only works in build-mode. Outside the ship it\'s still \"normal\". Or it was the other way around. Whichever it is, it does not suffice. Oh well, early Alpha.
    12. gamesaucer

      Recent Shield Nerf

      However, his ship is calbiri-sized, too, so it not that much off.
    13. gamesaucer

      Shield blocks?

      I strongly recommend everyone to stop posting here. This thread is turning into a flame war. Let it slide, all of you.
    14. gamesaucer

      Halp! My ship is too strong!

      Well, I\'ve made a small frigate that has su much shields that it cannot even take down itself in 1v1 combat.
    15. gamesaucer

      Shield blocks?

      That is exactly what shield blocks do, and exactly what you said they do as well. We\'re just arguing about a choice of words here which is not even my own. I\'m not going to let this topic turn into one big argument (which it kind of already is) any further. Therefore, you have won. Have the...
    16. gamesaucer

      Turrets & Weapon Rotation

      Turrets cannot hit the ship they are mounted to and they cannot hit any other turrets/ships either. You just shoot straight through them, last time I checked.
    17. gamesaucer

      Shield blocks?

      I am only referencing the in-game way of referring to the implemented grouping system that shields benefit by. And that system, whether you like it or not, is called non-adjacent. So you should call Schema out and tell him to use a dictionary, not me. I\'m only repeating what it says in the...
    18. gamesaucer

      Heat seeking missiles Cloaking, and Radar jamming

      The difference is that one automatically locks on and the other locks manually. Locking works on the diamond at the center of a ship or station. If the diamond is jammed you cannot lock, and neither can the rocket if it is heat-seeking.
    19. gamesaucer

      Shield blocks?

      It IS right. That\'s not right... this has nothing to do with adjacency. All blocks on your ship count the same way if they are adjacent to other shield dispersers or not. That is exactly what I was saying: Shield capacity benefits from a non-adjecent grouping system Non-adjecent is the...
    20. gamesaucer

      Shield blocks?

      Shield capacity benefits from a non-adjecent grouping system, whereas shield regeneration rate scales linearly. This means that the first shield block you place on a ship will provide the highest capacity. I tackled this issue myself by mounting seperate hull segments onto my main ship using...