A thought that occurred to me about this was the idea of manually operated turrets, perhaps a turret with both a core and a Bobby AI, the turret AI is turned off when someone is in the core (manually or automatically? And the turrett might even be a fighter craft capable of undocking either to engage an enemy, or to escape when the \'main\' ship is being destroyed.
This strategy could alsso change the fave of an engagement, if say 3 attackers in maneuverable craft are attacking one larger craft, when suddenly a turret starts behaving intelligently {as opposed to AI} or suddenly detaches and comes after one of the fighter craft making it a 3 on 2 instead of 3 on 1 engagement.
I have not tested undocking from a ship in motion or any such thing, but it could definitely change a battlefield.
Imagine you see a \'massive\' vessel approaching, and you and your partners move to engage, and the massive ship splits into several smaller craft that are built to outmaneuver you...