Search results

    1. Planr

      Recognized Buff Disintegrator Explosive Block thingies

      Why would anyone want to have a self-destruct system on their ship? Let me guess, "to keep it from falling into enemy hands"? Yeah, that's a totally believable and not bullcrap reason.
    2. Planr

      Brainstorm This New Power Block

      If you have to use fuel to work at maximum efficiency then you're pretty much forced to use it if you want to ever get anything done.
    3. Planr

      Astronaut Classes

      StarMade astronauts don't go to school, so there wouldn't be astronaut classes! BAM! Take that, pro-astronaut-class guys! :cool:
    4. Planr

      Missile-Specific Balancing

      Missiles in and of themselves are not inherently overpowered. The environment and settings of the servers you play on will dictate what weapon setups are most effective for specific roles, and which are least effective for certain roles. Depending on sector sizes, speed limits for ships, and AI...
    5. Planr

      What are the stat-facts/measurements for the mass enhancer system?

      Wait, so are you saying that one amount of mass enhancers on the ship will handle multiple turrets at the same time of different masses? Like say, I have 12 turrets that each have 500 mass (base and barrel combined), and I have 500-mass-compensation's-worth of mass enhancer blocks on the main...
    6. Planr

      What are the stat-facts/measurements for the mass enhancer system?

      So I have to provide the number of mass enhancers needed for the barrel TWICE? (once on the base, once on the ship)? Wow, that really sucks.
    7. Planr

      What are the stat-facts/measurements for the mass enhancer system?

      Another question... Does the mass enhancement for the base, as supplied by mass enhancer blocks on the ship, count the mass of the barrel axis entity with the base? As in, is the barrel mass added on to the base mass (so the mass of the base is barrel mass + base mass, while mass of barrel is...
    8. Planr

      A manifesto on crewability

      Snk, you really need to calm down. I get that you're angry, but the way you worded your reply gives me the impression that you think pointing out a logical fallacy is a magic ticket to dismissing what I have to say, instead of taking what I said with the seriousness it deserves (and I believe...
    9. Planr

      A manifesto on crewability

      Loving how that poll in OP has 3 different flavored voting choices of "yes" and only one narrow flavor voting choice of "no". I don't mean to be rude but that seems a little biased. I want to vote "no", but I personally think there are a few ways in which AI could contribute more to the function...
    10. Planr

      Happy birthday Schema

      Wait, no, don't eat that cake! Eat this one :D
    11. Planr

      Write something... howard i g0t those fruit loops u like

      Write something... howard i g0t those fruit loops u like
    12. Planr

      Invulnerability and Base Raiding

      I don't quite understand what you're trying to say here, but that doesn't change the fact that an enemy faction will still have an extremely difficult time destroying the faction module if it's hidden inside a planet segment. That's ridiculous, how would you even be able to show that on the...
    13. Planr

      Invulnerability and Base Raiding

      Here's the problem with that though: Once a faction has claimed a system, its next to impossible to revoke their ownership of that system unless you know exactly where the static entity is in the entire system that has the faction module, and knowing exactly where the faction module is on that...
    14. Planr

      Invulnerability and Base Raiding

      Servers currently have the option to make faction homebases non-invulnerable upon a faction point deficit. Just get the faction to run out of faction points by curb-stomping their territory and camping in their space, and you can drain their faction points to 0 and then proceed to attack...
    15. Planr

      The StarMade Roadmap and you!

      This sounds awesome!
    16. Planr

      quite ironic that a circular rolling reptile has fur(b) on it :P

      quite ironic that a circular rolling reptile has fur(b) on it :P
    17. Planr

      Very simple way to make small ships useful (no gigantic titan nerfing)

      That's already in the game with a flat bonus of 25 e/sec per block after around 1.2 million. it starts really decreasing in returns after 1 million.
    18. Planr

      Weapon balance, we don't need that

      The current state of weapon systems in the game is fine. The real issue is AI for point-defense. It takes too long for AI to react to new incoming missiles, and continues trying to shoot down missiles that strafed by the ship and are continuing to fly away from it. If AI was made smarter for...
    19. Planr

      What are the stat-facts/measurements for the mass enhancer system?

      So I take it then that a dual-axis turret will need mass enhancers on the base, and the base will in turn need mass enhancers to back it up on the ship?
    20. Planr

      What are the stat-facts/measurements for the mass enhancer system?

      The new rail system came with a mass enhancer block mechanic where heavier, higher-mass rail turrets require mass enhancers in order to rotate at an acceptable speed past a certain point. But what exactly is that "certain point", and how much "mass compensation" does each mass enhancer block...