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    1. ltmauve

      Allow rails and rail dockers to slave logic blocks

      They can activate buttons and switches adjacent to them.
    2. ltmauve

      Read by Council Storage contents transfer

      Yeah plus you could also set it up to pull stuff from the shop as well (so if anyone gives you ore or capsules you can take them and put them into your factories.
    3. ltmauve

      Kupu's thread

      Hey, just a note: It's very difficult to tell the difference between the button, activation module, inner ship remote, and wireless block textures. It is outright impossible to do so between the inventory icons.
    4. ltmauve

      Read by Schine Ammunition as an Alternative

      Nope. Still too imbalanced. It'd make smaller ships shields even less effective. It'll pretty much be mandatory and make shields worthless. Nope nope nope. I don't care if you can only fit a finite amount, any amount of shield penetration is too much.
    5. ltmauve

      Read by Council Storage contents transfer

      Why would you need that?
    6. ltmauve

      Recognized by Council New Territory System

      It's an alternative. However that doesn't encourage building a lot of stations in the core of a territory, since max claim happens by default. Once you've claimed the territory, no need to build up on it. The partial claim method, if the values are set high enough, would encourage factions to...
    7. ltmauve

      Read by Council Storage contents transfer

      Very complitcated, plus you'd have to register all of your cargo containers on all of the ships you needed.
    8. ltmauve

      Read by Council Storage contents transfer

      Yeah, you can turn storage pull on/off with logic. I've done it before.
    9. ltmauve

      Recognized by Council New Territory System

      Using a TCM instead of mass prioritizes blocks that require resources to make. In other words, not just dumping all the dirt form mining on your station. As for percentages and the rule for overlap, that encourages people to build large stations instead of just dropping down a faction block on...
    10. ltmauve

      Read by Council Storage contents transfer

      Maybe if the attached storage is deactivated, you can't pull stuff across entities with it?
    11. ltmauve

      Read by Council Storage contents transfer

      How would you set up the push though? It's something that people need to be careful about when docking to other stations, but I'm not if a push list would be more complex than a pull one.
    12. ltmauve

      Recognized by Council New Territory System

      See Divine Evil's point about players wanting to join a good-looking faction. Sure you have a doomcube station that gives max TCM, but guess what? No one will want to join your dinky little noobcube faction. Yes, having doomcubes is the idea method for PvP, but most PvP builders make sure their...
    13. ltmauve

      Read by Council Storage contents transfer

      Normally they don't put in buttons for features they don't have yet. That's been like the one exception.
    14. ltmauve

      Recognized by Council New Territory System

      What I was going for I was thinking maybe instead claiming the planet raised the max FP the sectors around it could provide but also raised the max TCM by the same percentage So going by the example in the OP (25% initial claim, 600 TCM for max claim,) the sectors around a planet would give...
    15. ltmauve

      Read by Council Storage contents transfer

      I think that just about covers everything.
    16. ltmauve

      Recognized by Council New Territory System

      It's a bad thign because then every base you make has to be interesting enough that people will want to visit it often. Expanding your territory will be hard simply by virtue of that fact that copied stations won't attract tourists. Want to expand? Well, you need to come up with a completely new...
    17. ltmauve

      CT Shipworks [Update #7- Hangar, First Pass]

      I came up with a system that would allow me to turn the missiles on and off quickly without wasting reload. I have 30 delay modules all hooked up in a ring. There's a break in the ring where I put a gate to reboot the signal if the circuit fails while loading. But that isn't the problem. The...
    18. ltmauve

      Recognized by Council New Territory System

      Nice idea. First part makes sense. Actually, this would probably be true of any other faction's stations, but the sectors would still be claimed and they couldn't build a station. Second part, I disagree with. Because pirates are not the only NPC faction, it's just that any territory claimed by...
    19. ltmauve

      Implemented Adjacnet logic for rail dockers

      Wow I just realized this thread was completely pointless as I had already observed adjacent logic working for the rail dockers back when the rails wouldn't trigger adjacent logic. Wooops.................................................
    20. ltmauve

      Interdiction - No escape!

      I'd imagine some sort of JD-charging debuff would be far better. No other weapon places blocks. "Put down blocks that make your ship worse" as opposed to "apply a debuff" is weird and doesn't fit starmade, where all blocks make your ship better.