Yeah plus you could also set it up to pull stuff from the shop as well (so if anyone gives you ore or capsules you can take them and put them into your factories.
Hey, just a note: It's very difficult to tell the difference between the button, activation module, inner ship remote, and wireless block textures. It is outright impossible to do so between the inventory icons.
Nope. Still too imbalanced. It'd make smaller ships shields even less effective. It'll pretty much be mandatory and make shields worthless. Nope nope nope. I don't care if you can only fit a finite amount, any amount of shield penetration is too much.
It's an alternative. However that doesn't encourage building a lot of stations in the core of a territory, since max claim happens by default. Once you've claimed the territory, no need to build up on it. The partial claim method, if the values are set high enough, would encourage factions to...
Using a TCM instead of mass prioritizes blocks that require resources to make. In other words, not just dumping all the dirt form mining on your station. As for percentages and the rule for overlap, that encourages people to build large stations instead of just dropping down a faction block on...
How would you set up the push though? It's something that people need to be careful about when docking to other stations, but I'm not if a push list would be more complex than a pull one.
See Divine Evil's point about players wanting to join a good-looking faction. Sure you have a doomcube station that gives max TCM, but guess what? No one will want to join your dinky little noobcube faction. Yes, having doomcubes is the idea method for PvP, but most PvP builders make sure their...
What I was going for
I was thinking maybe instead claiming the planet raised the max FP the sectors around it could provide but also raised the max TCM by the same percentage
So going by the example in the OP (25% initial claim, 600 TCM for max claim,) the sectors around a planet would give...
It's a bad thign because then every base you make has to be interesting enough that people will want to visit it often. Expanding your territory will be hard simply by virtue of that fact that copied stations won't attract tourists. Want to expand? Well, you need to come up with a completely new...
I came up with a system that would allow me to turn the missiles on and off quickly without wasting reload. I have 30 delay modules all hooked up in a ring. There's a break in the ring where I put a gate to reboot the signal if the circuit fails while loading. But that isn't the problem. The...
Nice idea.
First part makes sense. Actually, this would probably be true of any other faction's stations, but the sectors would still be claimed and they couldn't build a station.
Second part, I disagree with. Because pirates are not the only NPC faction, it's just that any territory claimed by...
Wow I just realized this thread was completely pointless as I had already observed adjacent logic working for the rail dockers back when the rails wouldn't trigger adjacent logic. Wooops.................................................
I'd imagine some sort of JD-charging debuff would be far better. No other weapon places blocks.
"Put down blocks that make your ship worse" as opposed to "apply a debuff" is weird and doesn't fit starmade, where all blocks make your ship better.
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