Search results

    1. ltmauve

      Make ships go kaboom instead of spawning

      They have pilots get ejected from the core when it overheats. Small random explosions on an overheating ship? Sure. In fact, that would be the "timer" for the overheating. Once all of the ship has exploded, well, it's gone. Though we do want larger explosions as well, and it'd suck to get hit...
    2. ltmauve

      Starmade v0.194 - Shipyards

      Right on man! BTW The shipyard blocks haven't been set up to act as multi-slots yet....
    3. ltmauve

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      Very through. I like it. Wouldn't it be better to have that done through talking to the NPCs / the NPC Lctrl menu? Like, you would talk to the captain to do crew transfers.
    4. ltmauve

      Starmade Logic Tutorials

      Yes, all of those are possible, I've built them myself. First, you're going to want the fighter to stop at a given point on the rail to undock. It'll make things easier. Put an activation module underneath that spot. Do Act. -> NOT -> button -> computer to make the push beam fire when something...
    5. ltmauve

      Factory/Storage block connections overhaul

      Then as I said, I don't like that. We don't have any other sort of connective block. All of our connections are wireless, and it means we don't need to worry about having to thread all these connector blocks around each other. And really, what does it add to gameplay?
    6. ltmauve

      Factory/Storage block connections overhaul

      I like this idea, but I don't think it'll work very well. If the storages don't need the pipe blocks, then they can be made obsolete by using storages next to every factory. And requiring storages to use the pipes is just plain annoying, as most people who build survival stations will tell you...
    7. ltmauve

      Planned A proper 3rd person view (aka Chasecam)

      WE SHALL BUMP THIS FROM THE GRAVE INTO ORBIT!! Sooooooooooon(TM)
    8. ltmauve

      The ultimate drone R&D thread

      Why turn off the push pulse? Last I heard the AI won't use full thrust so using defensive push was good for dodging.
    9. ltmauve

      Bigger Enemy Indicator

      Maybe a *ping* and an icon flashes in the quadrant or corner of the screen that the enemy is coming from?
    10. ltmauve

      Bigger Enemy Indicator

      Yeah, I'm gonna agree with changing shape. You can adjust the colors to get colorblind friendly stuff, look in /data/config/gui for the files. I'm not sure if someone has come up with a red-green colorblind combination though.
    11. ltmauve

      Cloaking/Jamming power idea

      I'd actually say that basing the power after the ship's HP might be the best option. Mass? Dimensions? Armor HP, maybe?
    12. ltmauve

      TCDF fleet page

      Update on the new thing!!! (Which, like everything I do, will never be finished.) This is supposed to be a room, but I'm not sure how to box it in. Hallway This room is done. More of that done room. Another hallway. All hail copy-pasta!
    13. ltmauve

      The ultimate drone R&D thread

      I can see it my mind now, millions of servers screaming out, and then silence. That's a lagfest if there ever was one.
    14. ltmauve

      Brainstorm This Controllable & Grouped Turrets

      Ah sorry, wasn't clear. The idea is that you put the computer in your hotbar, and right click to toggle the mouse-tracking on-off. When the mouse tracking is on, left-click fires everything. Or there could be the option to have target designation using the computer as well, it's been brought up...
    15. ltmauve

      Brainstorm This Controllable & Grouped Turrets

      I'd think having a computer for controlling turret points is the best option. Simply because a) you may not want your turrets always following the cursor. b) you may want to have different groups controlled by different pilots.
    16. ltmauve

      Brainstorm This Controllable & Grouped Turrets

      Do you honestly want all of them to do that?
    17. ltmauve

      TCDF fleet page

      Hi everyone I'm still alive! Small hanger logic here, nothing as complex as what needs to be done for the large hangers. Now with 64 more rail turrets than last time. (7 co-op, 7 sniper laser, 12 missile, 38 standard) Plus I have mounts for 200 PD turrets but the last time when I only put on...
    18. ltmauve

      NSI Trade Station

      Okay, those are just nice power cores.
    19. ltmauve

      Andromeda Ascendant

      Wow that's gonna be impressive to do all the hallways like that. There is a reason real ships take thousands of people years to build.
    20. ltmauve

      Read by Schine Rails STOP block

      Rail speed controller. Normally we have the opposite of this problem. Just plain V