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    1. ltmauve

      Read by Schine Inverse remove/replace filter

      If implemented with remove categories, I can see this being very useful.
    2. ltmauve

      Recognized Teleporter Send Small Amounts of Cargo

      So how would someone pick up the cargo on the other end?
    3. ltmauve

      Read by Council Faction Supply System

      Can you give us any details at this time?
    4. ltmauve

      Planned Galaxy Map Improvement

      Another idea is allow faction members to ping each other with locations. So "we're going pirate hunting, meet up here." or something.
    5. ltmauve

      Game Balance DISCUSSION

      I personally don't see the point of max jumpgate distance. Max jumpdrive distance I do get (and I'd personally increase the range to 16 or 32 sectors).
    6. ltmauve

      Deus [ex Machina] : Titan Hybrid Carrier

      Wait, aren't you supposed to use shield capacitors as system armor? Because once the shields are down, they don't do anything for the next ten seconds, whereas thrusters are still useful for initiating a GTFO maneuver. Though I do like the power lines idea.
    7. ltmauve

      Asteroid-themed space station: Ores?

      I believe that the ores use the rotation bits. How to check: Go up to an asteroid. Look at an ore block and hit right-shift. It will display the block type, block location, orientation, logic state, etc. Two ways to implement it that I can think of are using copy-paste on an ore block, or...
    8. ltmauve

      Aperture Galactic Shipyards; A TriNova Technologies company

      Yeah, go for Trinova color scheme
    9. ltmauve

      Suggested Carrier Management Blocks

      Well, there is the repair option, but that's glitchy and poorly-implemented right now. I wonder if it would be possible to tell a fleet to cycle through a shipyard and get repaired. Though if you want sub-shipyards, that's probably a topic for another thread. Having a rail designated as "this...
    10. ltmauve

      Read by Council Adaptive Cloaking

      What about instead of a speed cap, the power consumption of the cloak increases as the ship goes faster? After all, more effort to hide something moving fast.
    11. ltmauve

      Read by Schine Mining Fleet Changes

      Yes, but the drones might not fill up at the same rate. Recalling all the drones when one gets full is a waste of mining time. Also if your mothership is full, letting your drones fill up their own storages means you can take back the most materials. EDIT: Also re: logic from fleet commands, I...
    12. ltmauve

      Suggested Carrier Management Blocks

      Carrier rail and carrier rail attachment seem a bit unnecessary. The carrier rail attachment is already implemented with the pickup points. Ships in a fleet will remember where they last docked and will dock to that point. As for "automatically add to fleet," that function can be done by...
    13. ltmauve

      Read by Council Fleet command-toggled inner ship remotes

      Allow inner ship remotes to be activated by fleet commands. For example, I could link my hanger doors to "recall" so they would open when I recall my fighters. Syntax would be to end the name of the remote with <command>*, so say "recall*" or "minesector*" This command would not show up when...
    14. ltmauve

      Read by Schine Mining Fleet Changes

      Also, can we get drones to automatically recall whenever they are full?
    15. ltmauve

      Read by Schine Accelerometer (Logic Block)

      Okay, rather than have the velociometer (it's not an accelerometer, it's measuring velocity) work only on adjacent blocks, instead it should work on slaved blocks. Then use proportional distance to active blocks depending on a proportion of max speed. So say we have a line of activators 10...
    16. ltmauve

      Introducing The United Star Axis

      I feel like the bottom section should be able to detach from the rest of the ship, like a mission pod.
    17. ltmauve

      Read by Council Jump effect should only occur on exterior blocks

      Or again, aligned/not aligned to the ship. People who are aligned are carried along with the ship and don't see the effect.
    18. ltmauve

      Kupu's thread

      So, a couple notes about the logic blocks: 1. The button, activation module, wireless block, and ship switch all look exactly the same in hotbar, and at a distance. Do you think you could change the shape of the blue rectangle in the middle for each of them so that they're easier to tell apart...
    19. ltmauve

      Implemented Display Block Coordinates in Adv Build Mode

      I believe he means the coordinates of the block in the entity. Not sure what you mean by "entity coordinates"
    20. ltmauve

      TCDF fleet page

      Once again, I perform vile necromancy to bring this thread back to life! On the station, I have accomplished this: And on the chrysaetos, I got this done: Standard turret Sniper Turret Co-op and missile turret PD and rocket turret Basically the Chrysaetos keeps kicking my...