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    1. philthy mcnasty

      Read by Schine Ship Specialization

      Wasn't there supposed to be an RPG style system added to the game later on? Something to do with upgrading your suit? I would rather have the buffs placed on players, not on ships. This would make hiring crew more useful then bobby ai, as having diggy dwarf man the salvage beams, and boom boom...
    2. philthy mcnasty

      Read by Schine Change Warp System and Interdiction Ideas

      As a person who is evil, this would have to be done via stations. If it was able to be placed anywhere else, i would be building these into planets, fake asteroids, or in random places. Now, one problem with the idea of an interdiction system: What happens when or if scanners can identify...
    3. philthy mcnasty

      Interdiction - No escape!

      One thing to keep in mind, is that every ship is different. in the future, scanners may tell us where the systems are, so the jump drives may be the first to be targeted. You can not run away, if your legs are broken. One key issue with boarding, is how the hell do you get on the enemy ship? Is...
    4. philthy mcnasty

      Read by Council Let the robots grind I want to fight.

      like the ability to grow a ship? like the vorlons from Babylon 5, or the ship from farscape? I mean technically, you can make a ship from anything, like the purple vine stuff, its just that your ship will die in combat, horribly, unless it has too many shields.
    5. philthy mcnasty

      Read by Schine Big Book of Aliens, Creatures, and Unidentified Entities

      starmadedock.net/threads/procedurally-generated-horror-mobs.5250/
    6. philthy mcnasty

      Simpler and faster resource gathering

      The problem is not the mining, its that some resources are more useful then others. why do we mine the colored asteroids? for the ore and crystals. the minerals are useless. I have millions of unused mineral capsules, and its heart breaking. chabaz is useless to me, and i have flooded the...
    7. philthy mcnasty

      Interdiction - No escape!

      What about borders? Have we forgotten that boarding is a bigger part of the game now? How are boarders going to survive, if the ship they boarded, jumped? Perhaps we have been thinking this wrong. Maybe the interdiction module, needs to be a "hostile block" placed by a boarding party, and...
    8. philthy mcnasty

      Interdiction - No escape!

      How about an active jammer, that will jam smaller jump drives, but instead of turning them off, sends the ship to a random location? that would be quite funny...
    9. philthy mcnasty

      Read by Council Expiraing mining license, so you do not have to claim a system.

      Right now, if you mine in a system you do not own, you do not get a lot of stuff. So you either have to be part of a faction, or claim the system for your own faction. One realistic soultion, is a mining license, that can be purchased in game, from either the traders guild in an unclaimed...
    10. philthy mcnasty

      Implemented New Cargo System!

      If this type of mechanic was implemented for hauling cargo, then perhaps the traders guild would pay to have the player ship cargo. So not all of our income could be from mining, it could be for shipping and other stuff to.
    11. philthy mcnasty

      Valiant's Excessive and Insane Power Rework Ideas

      Why not have both? There are a lot of resources, that are just plain useless right now. Like i have too many of certain crystals, and not enough of others. So why not have these resources be used to make higher tiered blocks. Like an engine or generator that uses lava, or a mineral? So we...
    12. philthy mcnasty

      Planned Stack Limits

      Now that is a neat idea! Combine that with a rail system, and you can have a "boxcar", that can be docked with the station, unloaded, and refined efficiently.
    13. philthy mcnasty

      Planned Stack Limits

      there's another thread on cargo? I only saw this one. The big issue with cargo in this game, is that its at a big scale. I often find myself strip mining planets, and mining tons of asteroids. What this means for game balance, is that once stacks and cargo overhauls are implemented, big...
    14. philthy mcnasty

      Read by Schine Big Book of Aliens, Creatures, and Unidentified Entities

      If we are going to implement something like DNA, then we can mess with, and control how creatures spawn on worlds. Like some DNA will allow them to live on planets that are close to the sun, on planets that are far away from the sun, etc etc. DNA could also be a trade able resource, for new...
    15. philthy mcnasty

      Planned Stack Limits

      Why not have items in storage add mass to the ship? It does not make any sense that you mine out an asteroid, and your ships mass stays the same. Having like 300 asteroids in cargo, should slow the ship down, and having the entire crust of a planet in cargo, should also slow the ship down too...
    16. philthy mcnasty

      "squatting" in stations to reduce the price

      See, i was thinking that the longer you lived on the station, in single player, the cheaper it would become over time. When i play single player, and start a new world, i just ignore the derelict stations. Instead i buy a faction block, and a refinery, and i fly to the nearest planet. So i...
    17. philthy mcnasty

      "squatting" in stations to reduce the price

      If a player can not afford a station, give them the option to "squat" in it. this causes the station to lower its purchase price, and maybe cause hostile mobs to spawn inside too.
    18. philthy mcnasty

      Q&A

      Thanks. I was not sure what was going on. I had been playing another game for a bit, then i saw the update, and was not sure what got changed.
    19. philthy mcnasty

      Q&A

      yeah, so far, the most it has is the Q&A. I can't see what was added in .1974, unless it was only the results of the Q&A. so far the only changes i have noticed is renaming some of the things...