A bit from all of them but mostly the third one. Sorry was a mistranslation, I mean radial engine but the german word for for it is Sternmotor and I simply directly translated it. Stern=star and Motor=engine
Damit it died again! Ähm... RISE FROM YOUR GRAVE... AGAIN!
Hi, here some some updates
I updatet my Interior collection to fix some display and lightning and optimised the naming of the templates. Also added some modules I forgot in the older version.
FoI Standard Interior
I also tried to...
My first try to refit an old ship with new Power.
-Improved external details.
-Improved Interior.
-New Power setup (Sure it can be better but its an RP frightship and its already more powerful than the old setup).
-Yes I filled a lot of space with pink hull and? dont know what to do with the...
Hi!
Update list!
-Add some modules I forgot in the first version
-Fixed the Displays of some of the chambers excluding the elevator (Hopefully the upload/download will not break it)
-Changed the naming of the templates for better organisation (hopefully)
-Canged the Thruster...
There will be no addional turrets after systems for me. When I start systems the hull is done with all turrets. And for what I should rework my ships now? I wait for the weapons update before I rework my ships (or start to finish them).
I love building ships, but I HATE building systems cause I HATE to rebuild my ships everytime when I want to ajust systems. The old system was extremly anoying in that case. I greatly welcome shines attempt to make systems less anoying and time consuming and more exploring and testing frindly...
A slider in the thruster menu to ajust this will be nice.
Small addition from my side: It would be easier for builders if we make an additional invisible block (like the pickup rails) that immits the thruster plumes instead of the thruster blocks itself (some people including myself use the...
Question: Did your math involve the agillity of both ships? I mean such "extreme" size differences can cause some serious trouble with the flight behaivor of ships. Should the more compact ship not simply outmanouver the bigger one? What bring big guns if you cant aim at something?
Terms of use: If you use it for public builds give credits and link to this source.
Now works with both old and new power system.
Here I want to present you my own modular Interior.
What should I say, I just wanted to design some hallways to connect the rooms on my ships and it escalated a...
Why I'm sure that most of the people who voted for 1.0 power are the same people who constantly flamed about the old system and caused the entire rework.
1. Sounds (Seriously a good combat music can spice up a battle in so many ways, not to mention how a good weaponsound give the weapons much more impact.)
2. Flight behavior (I hate flying ships in this game regardless of big or small ones, my own or from others. Small once dont feel agile while...
Ohh... shit! The thread is dead again!
Fortunaly I'm insane so I do the Frankenstein move and revive it :davedurr:.
Anyway here is some little pice of detail (Yeah just a little pice last month wasnt really succsessful, I had a creative downphase).
But hey a little progress is better than no...
Dosent that mean that you empty your deck twice as much than he his? And dosent that mean he can possible beat you with your own trap?
Btw here another card.
Made an album with all my card ideas. will come more in the future.
well I voted no cause aside from the stablelisers (witch need a bit finetuning) I like what they did with the systems. I like building ships around ideas and the new systems are full of things where you can build ships around it. Shields confuse me, while i like the idea of having multiple...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.