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    1. madman Captain

      StarMade Ship Size Comparison Chart

      I have a new ship shell for the chart: FoI Metalforce Class I prefer the original version or a version sorted by creators/factions of the chart. But still one of the most inspirational/motivating project in starmade. thanks again for doing this Jake. (y)
    2. madman Captain

      FoI Metalforce Class Shell 1.0

      The Metalforce The Metalforce is a large Cruiser with a devastating amount of forward firing weapons to work as a Escort/Intercepor ship to protect stations or superlarge ships in convoys or battlegroups. working together with other battleships, its use it speed to counterengade enemy assaults...
    3. madman Captain

      Power System Overhaul Proposal

      Thats sound so awesome! My luck is that my ships mostly only shells so refitting is not a problem:). I hope this will finally kill this "flying maschine gun ship" meta and make other weapons more interesting.
    4. madman Captain

      anyone with a gtx 1080 play starmade?

      Have a i7 -4790s with 3,2 GHz, 16 gb Ram, a GTX 1070 OC, I'm running 2 Monitors and the amount of chunks I load is 20000, AA and V-sync are off, the texture res are 128 . I can see this station with 70 fps it is over 1000m long 800m wide and 600m high. Or in other words: Starmade dont need a...
    5. madman Captain

      F.o.I. "Profit" Horizon Class D-Carrier - Not really an Update just a try fix a possible problem with some wireless logic issues

      Dont know if this help but better try this before do nothing.
    6. madman Captain

      The turret thread

      New Ship new turrets like this one. And he is not alone.
    7. madman Captain

      Forges of Insanity

      The Metalforce my newest project. This one should act like a Interceptor/Escort Cruiser to counterengage upcomming threads.
    8. madman Captain

      F.o.I. "Profit" Horizon Class D-Carrier - Profit Horizon 2.0 now called Horizon Class D-Carrier

      -new name -improved stats -some light tweaks -finaly new drones -improved hanger logic (Top Hanger)
    9. madman Captain

      StarMade Ship Size Comparison Chart

      Hmmm... This Ion Eradicator is 166 meters long and its just a turret. Ohh... I also work on on two more ships, a interceptor-cruiser with ca.540 meters and a railgun themed snipership with over 400 meters. But the shells of both arent ready, the snipership also carrys 5 corvette sized ships...
    10. madman Captain

      StarMade Ship Size Comparison Chart

      It will be a wonderfull christmas present for us. (y)
    11. madman Captain

      StarMade Ship Size Comparison Chart

      Why not but I think that even when sci fi replicas arend allowed there should some ships from the more popular sci fi universe as reference, because even when we not copy the styles we oriantate us in size and design philosophy at those ships. Just what I think.
    12. madman Captain

      Forges of Insanity

      The Shell of the Valkyria can now be downloaded. Valkyria
    13. madman Captain

      StarMade Ship Size Comparison Chart

      And here I submit my Valkyria Class Dreadnought. Hopefully a good addition for the size chart.:)
    14. madman Captain

      F.o.I. Valkyria Class Dreadnought logic, interior phase 1

      Forges of Insanity Presents: The Valkyria Class Dreadnought The flagship of the military arm of FoI is a Symbol of power and should remind everyone to think wisely about the consequenses of beeing agressive against FoI and its potential allys. Its main armaments are two powerful ECM...
    15. madman Captain

      Block Driven Ship/Turret AI

      What you mean is immersive not ehtical, and a simple optical menu redesign would help by this problem. Ähhh... Sorry Guys but combat isnt that static that this AI controll system is. We need fast and comfortable ways to reajust AI even in combat.
    16. madman Captain

      Block Driven Ship/Turret AI

      What you guys want sounds like the MARS firecontrol mod from X3. And that was an advanced AI MENU. A block driven solution of this is insane. Not every one of us want to build logic stuff in every fu***** AMS turret. There are far to much things that can go wrong when such an "AI cluster" will...
    17. madman Captain

      Block Driven Ship/Turret AI

      A large advanced logic system instead of a simple comfortable menu? Ohh yes, Why simple when it can be difficult.
    18. madman Captain

      Make jump drive percentage affect not just jump recharge speed, but also jump range.

      What is with this concept: Your jumpdrive has two modes, short range travel and long range travel. In short range mode you can freely jump inside the 8 sector radius and in long range mode you need some kind of physical anchor point (a warpgate or jump beacon, maybe large ships with special...
    19. madman Captain

      Pretty but effective turrets. Discussion of a solution.

      hmm... You abuse me, you want that I fight you? Did you really ran that fast out of aguments? Sorry dude I normaly duelling on higher mind levels than abusing. Ok, lets see what there come next. Is it maybe possible that the goal of the balancing is that fights betwen two large ships NOT...
    20. madman Captain

      Pretty but effective turrets. Discussion of a solution.

      Curretly Starmade goes the way of a 4X game. Those games go strong on PvE, and in those games you have more freedom of balancing because the CPU dosent care about the fakt that it killed by an overpowerd ship. But in PvP even the slightest unbalance will cause that people be pisst off because...