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    1. madman Captain

      StarMade Ship Systems 2.0

      Ok first: I like the Idea Second: How the ship size affect the amount of "Tech Point's" or the generation of them? Third: Yeah I also don't like the name "Tech Point" for some kind of energy souce to run the chambers. Fourth: Will this system also make active systems/abillitys like Blinks...
    2. madman Captain

      Engine Porn

      I'm sure every of this bubble is created by the torment of imperial psykers.;)
    3. madman Captain

      Engine Porn

      A complet exposed Engine for my industrial refinery Titan. It will be partical plated with Armor but as a mostly civilian ship not completly covert.
    4. madman Captain

      StarMade players and their interests!

      I'm carpenter working on Construction sites, I love RTS games like Supreme Commander, C&C, DoW 1 and DoW 3(really, I like it), Star Wars EaW. I also play Coop shooter like Pay Day or Warframe and Space Sim Games like the X Games I play Fractured Space as MOBA. I play StarMade completly creative...
    5. madman Captain

      I found a very interesting conversation today

      Ehh... Just try to compare CAN, CAN+CAN, CAN+MIS, CAN+BEAM and CAN+PULSE. How work AI (Drones,Turrets) with it? Where is the effective Damage cap? Ressource efforts? Power usarge? Synergy with effect modules? Target size? Defence? I build medium to titanic (250-1200m length) ships...
    6. madman Captain

      I found a very interesting conversation today

      Ok Exsample: If you have two weapons in a videogame both are maschineguns both have the same DPS and the same firerate and the only and absolutly only difference betwin them is that one of them has a hitscan mechanic and the other has bullets with traveltime. Do you think they are balanced...
    7. madman Captain

      Bomber Porn

      To klunky for a fighter but it should work as bomber I think. Equipped with Ion and normal missiles and hard hitting cannons.
    8. madman Captain

      StarMade v0.199.535 - Spring Cleaning

      "Bobby AI can now be activated via logic"... :eek::eek: (reading it > mental shoot down > mental restart > reading it again > going sure that you read it correct > imagine a full automatic logic turret firecontroll system with restricted fire arcs > rubbing hands together and cry out: )...
    9. madman Captain

      The turret thread

      This workaround seems usefull thanks. The other thing is: Multi entity pull is possible because of cargo auto-pull can be activated/deactivated by logic witch mean I can create semi or full automatic pull systems with puffer storages in the chain-entity the only problem for my turret is still...
    10. madman Captain

      StarMade Ship Size Comparison Chart

      Damm Tyranids, the Emporer demands Bugspray.;)
    11. madman Captain

      The turret thread

      Sadly you cant :(
    12. madman Captain

      The turret thread

      Works for me thanks. But the second problem is how to transport the mining goods to the ship? In my tests it wasnt possible to connect a cargo-controller and a rail turret axis.
    13. madman Captain

      The turret thread

      Greetings Captains, and say hello to Grinder, Grinder is a industrial Miningturret (I know that turret based mining not work, and I f***ing dosen't care! I want turret mining!) This turret is part of my industrial mining/refinery Titan.
    14. madman Captain

      we need to talk about losing

      I just want to say that I give you right in the point that someone who use all of his resources for a ship without ceating backups for the repair not understanding resource managment. But I say that this is not a reason for discouraging the creating ships of a specific size.
    15. madman Captain

      we need to talk about losing

      Bad resource mangement is one thing, but you talk like someone who really think that we talk about an almost finished game, we are in alpha or in other words: nothing is written in stones. Seriously Doom has deeper fighting mechanics and this game is over 20 years old.
    16. madman Captain

      we need to talk about losing

      Fractured Space or Dreadgnought for medium to large ships and for the small ships X3 TC or Star Wars Battlefront II. Yeah firing pattern sounds good but I want more, I want control all my turrets together via third person view . I just dont want that a large turret can react so fast that it...
    17. madman Captain

      we need to talk about losing

      First thing: I dont have a problem with losing, BUT why I should fight? The anwer is simple: FUN! The reason why games exist can also be answered with: FUN! So why I'm not fight in starmade? To anwer this I will adress some problems I have with starmde fighting: -Defence systems: we have only...
    18. madman Captain

      Forges of Insanity

      I think this look really cool, or not?
    19. madman Captain

      Forges of Insanity

      The Metalforce shell can now be downloaded: FoI Metalforce Class I improved my Armor design give the ship more detail and let it less look like cutted out of one block.
    20. madman Captain

      StarMade Ship Size Comparison Chart

      Than maybe you should add some emotes so that people can see that that wasnt serios like this: :^D, :), :ROFLMAO:, :LOL:,;) "The fact that your ships aren't in by default is almost a sin.;)"-Chckn Wildstyle, edit by madman_captain (me) Mission completed I'm out. :cool: (Wow, I'm autist and...