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    1. madman Captain

      Pretty but effective turrets. Discussion of a solution.

      Weapontype! for example: low softcap for rapid fire systems and high softcap for slow firing systems like Torpedos, artillery cannons or siege beams.
    2. madman Captain

      Pretty but effective turrets. Discussion of a solution.

      PvP shouldnt be the norm for this game. There is also a simple solution for this problem: Weapon damage softcaps.
    3. madman Captain

      General weapon balance suggestion

      Weaponbalancing has to furfill three tasks: 1. Make them balanced, give them all the same rights to exist . 2. Give them tasks, give them pros and cons to make them useful against specific targets (AMS, Anti Fighter, Anti Capital, Anti Shield, etc.) 3. Make them unique. The current weaponsystem...
    4. madman Captain

      A way to REDUCE the amount of blocks placed

      Ok sorry I missundstood the title of the thread. I'm thought you mean the general amount of blocks not the amount of different blocks. If I remember it correctly (Correct me if I'm wrong) than works the Chunk system in that way that, as long a chunk not completly empty or filled with the same...
    5. madman Captain

      A way to REDUCE the amount of blocks placed

      Dude, people build large ships because they want to build large ships. If you put all this blocks together, you have no ways specialize the ships in serveral ways. And NO kind of fuel in any form. If you want less laggy ships build smaller ones. My largest ship is 946 metres long and I have the...
    6. madman Captain

      The turret thread

      Yeah I now it isn't finished but the barrel alone looks cool enough for this thread.
    7. madman Captain

      Pretty but effective turrets. Discussion of a solution.

      Not only stronger but more unique. Give the weapons more clearly purposes. For example: Rapid fire(C+C) for AMS, short range anti fighter. Missiles (M+B) for long range anti fighter. Cannons (C) and Beams (B) for medium ranged fights against mediun sized ships (Corvettes, light Frigates). Sniper...
    8. madman Captain

      Pretty but effective turrets. Discussion of a solution.

      And? How large was this ship? How large was its weapon array? How it has engage you? Did you shoot back? Was it possible to avoid the damage by doging/retrating? How many damage did he take in the battle? Was it a fair battle (Did everyone know about what the other can do)? Witch one of you...
    9. madman Captain

      Pretty but effective turrets. Discussion of a solution.

      Ahhmmm... No. When weapons are balanced then tell me ARE THEY ALL EQUALLY USEFUL? And I mean ALL 16 Weapon systems. Please tell me where are the pros and cons of all this weapons. Dont show me the weapon chart, dont tell me numbers or statisics. Tell me, are they ALL useful in combat? Another...
    10. madman Captain

      Pretty but effective turrets. Discussion of a solution.

      To make it useful going on multibarrel turrets (multiple turrets),hmm... Yes I like the Idea. Maybe we extend this concept with a softcap for the damage scaling (especially for Rapid fire). But is isn't that easy. There are many things that need to be changed/implemented to become a good...
    11. madman Captain

      More Immersive Main Menu

      I dont now where is the problem with the main menu ? Normaly I start the game, press the button to join the last server I has played and I'm done with the menu. This isnt a MOBA where you sit longer times in the menus waiting for games. Soooo... Why you needed it more imersive?
    12. madman Captain

      Something That Most Of Us Want But Not Exactly

      Just use force fields and connect it to a logic system with sensors so that the "bubble" colapse when you lost your shields. Maybe combine it with a enemy detector so that the shields only raises if an enemy is nearby .
    13. madman Captain

      Forges of Insanity

      Better? I am not finished but its a little more progress.
    14. madman Captain

      Shark Fleet

      This ships are Cakes filled with AWESOMENESS wich have AWESOME flavor.
    15. madman Captain

      Nominate Starmade for a Steam Award!

      Voted:davecool:
    16. madman Captain

      Something That Most Of Us Want But Not Exactly

      From the optical side this works well enough for me.
    17. madman Captain

      Is Starmade going to be a Survival or RTS style of game?

      Ahh X3, good old times. Command a fleet, managing a Company, be a simple merchant, become a hero or lure around with your trusty ship. Only limited by the nonexist of a multicore prozessor support. Great game, greater mods/skrips. Trade. Fight. Build. Explore.Travel.;)
    18. madman Captain

      The turret thread

      Here "Ion Eradicator" The ECM Warfare Turret
    19. madman Captain

      Sexy Turret Competition

      To many letters in this thread time to bring back the turrets! Titans and Battleships of this Galaxy brase your shields, engines and generators! "Ion Eradicator" The ECM Warfare Turret 166 meters long and 11k mass.
    20. madman Captain

      "Ion Eradicator" The ECM Warfare Turret 1.0

      The Ion Eradicator turret is an ultra heavy weaponsystem designed for titan sized ships to disable other Capital Ships. With thick shilds and armor this turret is heavy but well defended. It's internal generator provide a decent amount of powersupply. Firing a steady stream of engine disrupting...