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    1. Az14el

      Issues with the 2.0 Power System (Regarding the Goals of the New System)

      Mass increase doesn't implicitly empower a ship relative to that mass, considering thrust mechanics it actually makes them weaker in general. On top that those shields can go literally anywhere, they can be 5kms above the ship in their own little self contained unit for all it matters, and for...
    2. Az14el

      Issues with the 2.0 Power System (Regarding the Goals of the New System)

      Flat out wrong, and this poor assumption is a huge part of systems 2.0 balancing and why it's fundamentally broken, empty space weighs nothing & only helps ships reduce & take damage in a more controlled manner, efficient use of spacing is part of what makes metaships so strong. The fact that...
    3. Az14el

      Altered reactor config

      Promoting empty space promotes spacing out your ships and still achieving essentially 100% fill simply by having a non-contiguous shape, it doesn't do a single god damn thing for interiors. Adding more length on predominately one axis doesn't do shit against your mobility, you can turn & track...
    4. Az14el

      Altered reactor config

      this is jokes, just do exactly what you intended with reactor<>stabilizer mechanics, disregard everything the pvp community has said, push that shit through and let the same unimaginative sycophants tell you it's broken all over again and waste more of your own time.
    5. Az14el

      wait till you see systems 3.0

      wait till you see systems 3.0
    6. Az14el

      Issues with the 2.0 Power System (Regarding the Goals of the New System)

      The presumption that high density design is even preferable to low density is dangerous at best (and one of the presumptions schine seems to be using in systems 2.0 design), not like we've not been preaching that since dev came out, but still seems like they're going to waste a lot of time...
    7. Az14el

      Issues with the 2.0 Power System (Regarding the Goals of the New System)

      dimensions =/= volume, especially considering parts don't have to be physically attached
    8. Az14el

      I finally wrote a review of Starmade, after 1000 hours.

      Well gee i guess we have to call it good implementation then, You do understand that it's the actual concept we have issues with, rather than the numbers? Is that just not allowed?
    9. Az14el

      New Power DEV Thread

      Fashionably late :> i almost miss the old one now you mention it
    10. Az14el

      New Power DEV Thread

      yes and yes, having them actually have to surround your reactors from multiple angles would then force us to weigh up our reactor efficiency versus our potential turn radius/speed and turret real estate, that's actual balance that matters for combat ships of any design
    11. Az14el

      New Power DEV Thread

      Refer to one of dozens of posts explaining why dimensions are bad metric for size and how stabilizers & dimensions are related, stabilizers being a block intended to control the amount of power a ship of any specific size can generate, as has been stated by schine staff example, panpiper says...
    12. Az14el

      New Power DEV Thread

      Stabilizers and their purpose in the new system are whats mostly being called into question, not the entirety of the dev build (and only few suggestions have been made to actual remove stabilizers, for the most part we want a healthy mechanic, not another heatbox) Explicitly rewarding high...
    13. Az14el

      New Power DEV Thread

      They literally asked for "raw/unfiltered" commentary as they find it useful, and that's exactly what they're getting, until this page for some mysterious reason. Go ahead and make your opinions heard as you and panpiper had both been doing just fine, don't just disregard or devalue anothers...
    14. Az14el

      New Power DEV Thread

      matter of time
    15. Az14el

      New Power DEV Thread

      You don't have to metabuild if you dont want to Edy, how a player chooses to play has no bearing on what's actually possible and whats possible is pretty fuckin broken and stupid, and all evidence says they're not learning from it.
    16. Az14el

      New Power DEV Thread

      holy shit dude
    17. Az14el

      New Power DEV Thread

      It IS a potential dealbreaker to many of us for a game we've all put a fuckload of time & effort & love into, Edy So doesn't matter how tired you are of arguing it, we're going to argue it until they make a solid decision one way or another.
    18. Az14el

      New Power DEV Thread

      If that's true then what exactly are stabilizers balancing? if they're a mechanic involving an optimal use of dimensions but said dimensions wouldn't make a meaningful difference efficiency wise.. help us out here
    19. Az14el

      New Power DEV Thread

      We do expect an appreciable amount of work to learn the new system, which is part of the problem, we've all done the bigger boxdim to stack more power game to death, a mechanic independant of dimensions (which do very little to represent actual ship size in terms of investment or block...
    20. Az14el

      New Power DEV Thread

      So my 1.5km ship should be how strong relative to my 1.3km ship? Trick question