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    1. Az14el

      Reintroduce Jump Drives, or, Built-in Jump is Still Wierd.

      fleet a core > sit down on core > fleet move command to desired coordinates > log off and make a coffee or something All around faster process when used to it, especially if your server has boosted fleet movement
    2. Az14el

      Disclaimer: this is fictional discourse

      Disclaimer: this is fictional discourse
    3. Az14el

      [in character] "more like spaghetti 2.0 amiright? :D"

      [in character] "more like spaghetti 2.0 amiright? :D"
    4. Az14el

      Where has our Agree button gone?

      i disagree with this like my status & subscribe
    5. Az14el

      Where has our Agree button gone?

      I always found they prevented more shitposty arguments than started (all of them)
    6. Az14el

      Has anyone got select fire turrets to work in new update?

      *offline* it seemed to work fine for me when *online* it did not, i could still hit my target by swapping to remote fire just fine so didnt seem to be desynch/latency related, and turrets point the right direction physically, they just fire the completely wrong direction there's absolutely...
    7. Az14el

      Prerelease v0.200.250

      placing down old reactor power after placing down any other block on that entity that session seems to cause overheat that you can't reboot from, for those still building or planning to build with those for anybody else? (eg spawn core, get in core, place thruster, place reactor, overheat?)
    8. Az14el

      At this point, will the devs listen to the playerbase even?

      Not entirely sold on that first part, the scope of this update is proof enough to me that at least one particularly silent dev is still very interested in this game & what its reception on release could be. But can agree that the cheersquadding is obnoxious, unnecessary and ultimately harmful...
    9. Az14el

      Prerelease v0.200.250

      so long as beams are still hitscan and turrets can be logic activated (still allows sequenced reloads for full uptime max range weapons) that says zero recharge uptime against an effective combat ship to me
    10. Az14el

      Prerelease v0.200.250

      shipbuilding just got quite a bit more complicated, especially regarding refitting existing hulls & tweaking systems within a set hull restricting block placement relative to other blocks already placed is quite a bit more frustrating, when it was supposed to be a quality of life change for...
    11. Az14el

      How do I make a salvager without a negative integrity? (Power 2.0)

      older designs will be... volatile check your salv power per group & reduce size accordingly, it should(tm) be stable by then
    12. Az14el

      quick primer on why dimensions =/= size https://www.khanacademy.org/math/basic-geo

      quick primer on why dimensions =/= size https://www.khanacademy.org/math/basic-geo
    13. Az14el

      give me starmade

      give me starmade
    14. Az14el

      Nemesis 1.0

      used during 2016-2017 run of lvd, still quite a powerful ship but there were many meta shipbuilding concepts I had yet to understand. Has served effectively vs several powerful factions. Some warnings, very large ship with many animated surfaces showing, accidentally activating the plex door...
    15. Az14el

      Fun fact about the power stream

      disablethis.xml
    16. Az14el

      Fun fact about the power stream

      firing a weapon into the stream & overheating yourself?
    17. Az14el

      Atharian Propaganda

      i must have been, i got a forum notification for the thread and all!
    18. Az14el

      facts hurt feelings, dont forget to bullshit to eachother instead :>

      facts hurt feelings, dont forget to bullshit to eachother instead :>
    19. Az14el

      need "Logical" help with a cannon/beam machinegun

      It's a cool idea and can be utilised, I've used something similar on my "culter dei" battlecruiser available in CC, but in combat, in this game, it's not very useful to only forward fire. So you can set up a cannon-beam machinegun with high fire rate, or beam-beam is my preference, by putting...
    20. Az14el

      META, What is it?

      a shifting meta with lots of situational options in the core game is unlikely i think, highly reliant on player numbers & how the stock standard chambers system turns out this isn't necessarily bad, servers can already balance systems & to an extent mechanics how they want if the standing...