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    1. Az14el

      Issues with the 2.0 Power System (Regarding the Goals of the New System)

      Never not had reason to use all 3 weapon primaries (pulse is kek tier so i dont mean that) Cannon, missile & beam DAMAGE (so not one or two in plinky support guns, i mean GUNS) are all important for their own reasons, be it range, hitscan, reliability, damage potential, etc. Specialised ships...
    2. Az14el

      How useful actually is armour?

      You don't know they're that big :p I'm assuming its still the 200k destroyery type thing that was one shotting desps (shouldnt be able to one shot a ship 2.5x your size at any rate but lol offence) And of course it probably shouldn't be able to just melt that much armor but that's really not...
    3. Az14el

      I finally wrote a review of Starmade, after 1000 hours.

      Nightrune did say that "untainted/raw" commentary was the most useful, i mean i'd prefer maths but we could be crunching numbers perfectly at each other all day long and get literally nowhere because its spaghettimade where everyone would probably be at least mostly right while disagreeing with...
    4. Az14el

      New Power DEV Thread

      I don't want to "stop min/maxing", that would honestly ruin a lot of the fun, but I'd like the methods to be at least interesting, and certainly not define my shape for me beyond the obvious turning/rail real estate concerns, practical & interesting things. Though I know I get all absolutist...
    5. Az14el

      New Power DEV Thread

      This is probably my personal favorite idea I've heard for them, I quite liked aux power on paper but due to armor being generally poor protection and penetration weapons just ripping through so many blocks it was fairly flimsly stuff in combat, you would generally lose a majority of it over the...
    6. Az14el

      New Power DEV Thread

      I don't like saying it but that's absolute bullshit, there are less restrictive suggestions that dont rely on dimensions in this thread on its own already, besides the point what if someones preferred aesthetic on a ship is really long in this case? they cant do it because it would be too...
    7. Az14el

      New Power DEV Thread

      You sure as hell can do it a better way than "put this group far from that group" I've spent all 4k+ of my hours juicing old power and the same old general designs work optimally for new power with the exception of requiring less rail real estate. This isn't an improvement and doesn't fix the...
    8. Az14el

      New powersystem, some numbers.

      Reactors roughly centered & stabilisers near the outer hull seems to be what they originally wanted, better ways to do it until they change some things but would be more interesting. Especially if they do end up changing stabilisers to actually 'stabilise' otherwise volatile reactor groups, was...
    9. Az14el

      New Power DEV Thread

      There were other ships to compare to? There still are if we're talking old system? So obviously it would be fair to compare new ships to new ships? Who's potential is once again reliant on their use of dimensions due to, yet again, dimensional based power generation. So yuh, capability for...
    10. Az14el

      New Power DEV Thread

      Lots of power relative to what? Point is you can do better with one, there's no reason 300 meters couldnt be a "light corvette" with the exact same throughput in this case. Not because of "good engineering", but because its simply long. h'okay
    11. Az14el

      New Power DEV Thread

      It shouldn't be a req by default, and a scale from uninteresting to unhealthy isn't a useful tool we are aware you can just turn it off (and should be), and like all changes server side, just like using linear power under current systems, that would affect how ships are going to be constructed...
    12. Az14el

      New Power DEV Thread

      please move away from dimensional req's already ;_; You say you want ships to have more design freedom, yet are stubbornly holding onto essentially the same design constrictions that affected power reactors.
    13. Az14el

      Dealing with "cloaked alpha OP" fears for the coming meta...

      actually the giant several literal billion damage m-b swarm on that light cruiser over there will only deal a small fraction of its damage, because the first few hits just disappeared your titan anyway leaving nothing else for the rest of the volley to hit. no worries!
    14. Az14el

      Trinova Technologies: Join Today! (NFD-Trident Industries merger)

      Happens a lot to me too, I just make sure to load my ships a second time (relogging or travelling 2 sectors away for 30 secs) away from anything else large after i take em out of dock, think from memory you'll notice the stats being off in build menu when its affecting a ship too schema plez D:
    15. Az14el

      GFLTSHP ship are creating space trash and lag.

      seen over 300k entities with default NPCs to be cleaned up for no good reason, it can't be left as is for long and needs to become a priority soon.
    16. Az14el

      How useful actually is armour?

      AI is just not a very good reference for judging PvP systems, mostly because they fly predictably and without full thrust, won't utilise select fire or stagger their firing order, and won't utilize passive effects. So PvE focused ships are usually pretty different, lower engagement speeds &...
    17. Az14el

      dmaeg bemes

      dmaeg bemes
    18. Az14el

      PvP Anti-Player Research

      I say double it to be "reliable" for its mass (20;1 dps;mass, assuming accurate weapons), but if this is predominately missile-beam alpha then it's plenty threatening to most vessels you'll see it's own size as is, 10;1 not gonna do well against larger ships if they have remotely decent shields...
    19. Az14el

      use beams dammit

      use beams dammit
    20. Az14el

      How do you build?

      Which is literally why i just said DPP is not reliable, because you don't know the threshold of damage required to effectively penetrate any given ship from any given angle, knowing how much a single adv or standard or hull block takes is nice but ultimately not an answer for how to build your...