Search results

    1. Az14el

      How useful actually is armour?

      From my experience AHP itself is pretty useful, i tend to use quite a lot of hull blocks to buff that out a bit without adding much weight. The advanced armor which gets the best benefit of this AHP but really bad AHP contribution by weight (full advanced armored vessels are essentially...
    2. Az14el

      How do you build?

      You should always try to focus on DPS, damage vs shields is a much more linear calc & they can become much more problematic to shoot through than a bunch of armor, which is weak as hell vs metaprojectiles & piercing effect. Basically your DPP is not a very "reliable" stat under any situation...
    3. Az14el

      MicroMade - Modded StarMade

      ^^^ probably the best argument not to play with it however linear power was a good point to bring up and might help balance out "ships" vs "sticks" at this size, it would become a pure matter of ratios so might be seen as a "dumbing down" of the engineering aspects, but considering the mass in...
    4. Az14el

      MicroMade - Modded StarMade

      A reduction to the reactor e/s generation cap could be a good idea, one 2m e/s power line is ~150 mass in the first place and an extreme reduction (to like 150-200k e/s) would likely prevent some stuff using super large dimensions at this mass limit (incl mine fffuuu). But if you want blueprint...
    5. Az14el

      Stealth meta post power update

      From the systems 2.0 stream highlights it seems like a cloak capable stealth-drive will take ~90% of your "reactor capacity" or whatever it was called, not leaving a lot (but some) room to power other systems beyond their basic functionality or at much size;mass. Don't remember if they...
    6. Az14el

      Suggestion for missile slave on beams and cannons

      I definitely don't have any "good" answers as to what the hell schine should do with their weapons system, only that with damage mechanics as they are now I don't think they have a lot of interesting options to work with, and true out of those we have a lot of them just really don't work very...
    7. Az14el

      Suggestion for missile slave on beams and cannons

      sooo, how about that missile slave on beams and cannons thing been a few pages
    8. Az14el

      Suggestion for missile slave on beams and cannons

      snippy snip wrong thread-ish stuff was here
    9. Az14el

      DPS Advice for a newbie?

      Agree'd on some minor points there but uhh, yeah those are kinda why DPS reqs are way more than people think, like those are pretty much the reasons
    10. Az14el

      DPS Advice for a newbie?

      I'd want a minimum of ~420k dps on that ship to really feel comfortable IF you mean in a "competitive" PvP environment. Basically 20;1 dps;total mass is a good minimum to keep in mind. This could be ~10% of your mass in player fired beam-beam-ion, 20;1 right there, or if you're small enough...
    11. Az14el

      The Union of Intergalactic States

      ow
    12. Az14el

      Strange obsessions?

    13. Az14el

      Devblog 13th September 2017 (Power Stream!)

      I'm definitely liking what I'm seeing, both in terms of 2.0 changes and how they're being presented to the community (though i know its hard to communicate mechanics constantly subject to change!) This feels like it should give starmade much greater 'breadth' of play & design options, exciting...
    14. Az14el

      Config option to disable homebase protection altogether

      Basically as the title says, allow a homebase to retain protection while you have faction points as usual, or not at all. This would be a useful option for servers to configure for a more PvP oriented or dangerous environment, resource storage would be less insurable and may be spread out...
    15. Az14el

      Missiles n' Torpedoes

      this thread old