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    1. Tunk

      StarMade v0.19519 Cargo & more

      Basically same curve, more power.
    2. Tunk

      Game Balance Suggestions

      Ok, I've got a suggestion for rebalancing the power cap stuff. Power growth= 1.000289 Gives a similar power growth to previous until around the 594 mark, where it keeps growing and caps out at around the new 2m soft cap. So you can create larger reactors now, or use more to head towards the cap...
    3. Tunk

      StarMade v0.19519 Cargo & more

      The reason was they listened to players in the council balance suggestion thread, and now they need to re balance everything or change the power calc.
    4. Tunk

      StarMade v0.19519 Cargo & more

      Can't say I agree with the massive power boost and shield regen boost. Other than that everything is awesome!
    5. Tunk

      StarSide Blood and Steel: Season 2

      Okay, someone needs to ask. Are we using the most recently dropped update, or the previous version? If we are using the most recent update let us know asap because I've got a couple of ninja changes to take advantage of the new insanity. My ship produces 7.9 MILLION power now, and I am damn...
    6. Tunk

      Multiple Weapon Groups

      Sounds like you are also using overdrive, or alternatively a 100% slave missile-beam array.
    7. Tunk

      Multiple Weapon Groups

      Cannon & Beam: 10% per additional output. Missiles: 2.5% per additional output. Pulse: no penalty.
    8. Tunk

      So your enemy is using some sort of fancy laminate? Why not use a phase ram bomb?

      So your enemy is using some sort of fancy laminate? Why not use a phase ram bomb?
    9. Tunk

      StarSide Blood and Steel: Season 2

      Thats actually a good point regarding the station, would it be possible to get a swarmer boat count Saber or Raiben? I'm pretty confident my AMS can shoot down 150+ missiles a second @3km, but if there are too many swarmer boats taking the mickie I'm tempted to change my entry to a missile-beam...
    10. Tunk

      StarSide Blood and Steel: Season 2

      Well thats a pain in the bum I could have got some sleep last night instead of finishing up the Imposer. Guess it will be a week of trimming and testing.
    11. Tunk

      StarSide Blood and Steel: Season 2

      I hope it is :D
    12. Tunk

      StarSide Blood and Steel: Season 2

      Deadline is meant to be in something like 5 hours from this post. I mixed up my time zones <- aussie time. Make that 29 hrs. Would be nice if the SS crew actually used this topic and kept us up to date. Or actually just said anything regarding the tourny.
    13. Tunk

      Simple Logic Request Thread

      Button clock sounds like what you'll want. Button -> as many delays as you want -> back to button. Slap the button to start it. Button clocks send a pulse down delay chains, so great for things like blinkers.
    14. Tunk

      Mounting AI turrets on AI turrets?

      Yep, a standard rail dock works as a breaker in a turret axis chain. This is how one of my AMS systems works, got 5 indipendant barrels mounted on single turret.
    15. Tunk

      Chasing Lights

      Its not really that it reduces delay time, its a property of how delays and buttons work. Delays propagate both high and low signals, so what the button does is introduce a high for 0.5 seconds, then switch back to low. So in reality the button clock has two signals traveling down the line at...
    16. Tunk

      Chasing Lights

      There are a few ways to do it based on the effect you want. The simple ones are the button clock and the not clock. A button clock produces a short pulse, a not clock produces a long pulse. Following animation should demonstrate that for you, its a bit choppy though as I haven't done cleaning...
    17. Tunk

      Help me understand this again: effects for Cannons

      The xml stats work kinda annoying, positives are generally percentage multipliers, so that 0.25 = 1.25 Same goes for negatives. Block damage is literally that, damage against a blocks HP. ArmourHPBonus is bonus damage against the armour HP pool. Shield damage bonus is bonus against shields...
    18. Tunk

      Maps

      I would like it if stars were available, but you need to visit the system to get information on orbits. Planets, stations and Asteroids (coloured dots for asteroids would be awesome) can be filled in via visiting the sectors. This would encourage people to visit systems then explore individual...
    19. Tunk

      Tank VS Mech

      I'd rather be the man sized tank than the tank sized man.
    20. Tunk

      Tank VS Mech

      With slabs power armour and ground vehicles are going to get more awesome.