Maybe. We won't know until someone from Schine brings it up or if we find it in a dev build. For now we can use small warp gates. Idk if transporters can be triggered with logic
well as soon as I "zoomed out" to see what I thought was my ship but turned out to be a very big Dave, I woke up to another school day
I can't remember seeing anything other than stars, round planets, and junk heaps lol
Reactor beams follow a "closest point" rule. If the stab group centers are closer to the reactor than a node, then it will go straight to the stab group. Afaik you can link multiple nodes to "get around this". Also each node can have only one node linked to it and only one node can have the node...
I've seen a few space games automatically recharge the player's weapons automatically and the only work the player has to do is aim the weapon and fire which makes it a little more fun (most sm weapons do that already, had to redo a lot of this post...). High power weapons like b/b and probably...
The problem with not creating more galaxies is the finite size of such a universe, not that sm isn't limited already. It can be fixed by making the galaxy larger but that would be boring and it would take some of the content away and we could miss out on cool things such as quasars which could...
Unfortunately this isn't the completed ship I wanted to be the first thing I uploaded but somehow this completed part looks better than the ship I was working on before so here it is. The reactor system group is made up of 68,125 reactor blocks total forming a cube with "rounded" corners with 16...
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