What you mean is, it does not matter if the logical systems takes place in a "virtual" environment or in a "ghost" environment, they must all be able to destroy by PVP combat, is that what you mean?
In my humble opinion, I know that if some type of programming is added to the game, only 10-15% of players will know how to use it, but once given the necessary tools, everyone will benefit from the creations of that minority.
REGEX commands are fine, but to do certain things, they are very...
It would be interesting that the display blocks could execute several commands written within at the same time, prioritizing from top to bottom, this way you could create small "programs" using displays without making this process difficult. This would drastically reduce the number of blocks...
As always, nice update ;)
One question about "Advanced Build Mode GUI", Would it be possible in the future, to copy the docked structures? I mean, make a selection box, and copy docked structures too, such as turrets, rail doors or other things.
Exactly, instead of "creating" two new blocks, why not improve the current system adding only one? The "Cargo Computer".
It could be designed as follows:
- The "Cargo Computer" can be switched on & off via logic, this will be linked to the main rail dock of the ship (only by player hand and for...
When I started playing starmade, I was looking for a game that fulfilled 4 things:
To have fun.
Had an "active community".
Feeling of progress in the game, whether with missions, new content, events.
Had diversity in content accessible to all players.
At first this game filled the 4 facets ...
Using counters, you can reduce the number of "Delay blocks", for example to use them as well said our mate Jaaskinal; For example using a 3-digit binary counter ( 000,001... ), you can replace 6 delays blocks, because a delay block is 0.5 seconds and a flip-flop is 1 full second.
As I always...
The only *posible* solution I found, for do a binary UP counter now.. is this:
Binary UP counter dont work... but binary DOWN counter work ... i dont even try to understand why this happen o_O
I personally test that alot... and yess, the counter seems still give out eight pulses... but for the second case, it dont count/work as intend.
So for me, that is a logic issue/bug of logic.
I do not know if these features are present in the forum, it would be great if some were added and others modified:
When you create a "spoiler", it would be great if the word "spoiler" could disappear, I know that this can be removed using bbcode, but it seems that in this forum can only be...
My question now is: "Power core + Stabilizer module" need to have a empty space between themselves, ok, thats ok.. but that "area or space" interact with other power+stabilizer systems? I mean, can one of that power systems be near of others? and is that correct, it gives any penalty?
ok, I must put the logic circuits here, or I can with your consent, do it directly in the wiki (always using the same design / style that you used to create the content ).
Only in my personal opinion, the new great power rebalance is: Limit the player's creativity.
I explain myself:
First started with the chain drives ... this way of continuously "loading" the warp system, that created two strands of thinking in the community: to allow or not to allow it. People...
After creating the previous post "DISPLAY MENU 2.0" ... I have decided to add more content to it... using the previous method, you can navigate the menus ... and for that purpose, all the menus must be typed in different "Display blocks" ...
But in order to "use as few blocks as possible", I...
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