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    1. Edymnion

      Universe Patch Brainstorming: Incentives Against Turtling?

      No, but I've been doing some demo builds for the Logic forum. I'm currently working on a pure logic block based rail door combination lock, but I can put that aside to make something more immediately functional display based lock, and set up the vending machine counter if you like.
    2. Edymnion

      Universe Patch Brainstorming: Incentives Against Turtling?

      There is one way. If you set up a standard fetch quest, you can have them put the number of items you asked for in a chest. Behind that is another chest set to pull 1 of the desired items per tick, and use a sensor to know when an item is in it. Hook the sensor into a binary counter. Each...
    3. Edymnion

      Universe Patch Brainstorming: Incentives Against Turtling?

      I have done a variation of this to some success in the past by making public factories and refineries on my station. I keep "the good ones" (the ones connected to my faction stores) upstairs where the public can't get to them, but I put duplicates of the 1x, 10x, and 100x factory lines and a...
    4. Edymnion

      StarMade v0.201.126 - Weapon Update

      You do seem to have an incorrect idea of what "stable release" means. Stable does not mean its perfect, it doesn't mean bug-free, it just means it doesn't crash. That is literally all "stable" means, it doesn't randomly crash. The reason why this happens has been explained to you several...
    5. Edymnion

      Either Simplify or Expand Factories

      Just throwing stuff out there to see what sticks and what doesn't. Get enough ideas flying around and somebody might hit on something really good. :)
    6. Edymnion

      Either Simplify or Expand Factories

      Eh, they increase production rate, they don't allow specialization. I know my bases so far have 4 sets of factories in them. 1x, 10x, 100x, and 1000x (so that I have 1 of each factory at each of those production levels). Thats going to be obsolete once the "set the upper limit on how many you...
    7. Edymnion

      StarMade v0.201.126 - Weapon Update

      Or, you can also give feedback on how you'd like to see it changed to bring it better in line with what you'd expect. Like earlier we were saying that it felt like missiles had too many HP, and we were actively throwing around ideas on ways to adjust the formula so that we could keep PDTs small...
    8. Edymnion

      Weapon graphic size

      I think the beam gets more intense the more powerful it is, at least the beams coming out of my mining ships are a LOT brighter than the docking beam, but maybe one got changed and one didn't? But yeah, it seems like there's a bug stopping the "stuff gets bigger/changes how impacts happen"...
    9. Edymnion

      StarMade v0.201.126 - Weapon Update

      You asked "How do they know if we don't complain about it?" and then follow up with "I saw where many other people had brought this up too". Then clearly they know its an issue because its been brought up many times already. So, you acknowledge that you saw where other people had brought it...
    10. Edymnion

      Recoil Direction unclear

      Am I the only one reading this and hearing "very destructive docked directional thrusters"? >:D
    11. Edymnion

      Universe Patch Brainstorming: Incentives Against Turtling?

      Dude, nobody is in here screaming, calling anyone names, or demanding that they be given the right to snipe somebody 3 seconds after they log into a server for the first time. This thread has remained civil and has had some good discussion. This thing was a success in my book, even if we...
    12. Edymnion

      StarMade v0.201.126 - Weapon Update

      Then work on something else for a while. I personally have multiple projects in game going on at any given time. A station, a cruisin' ship (not a cruiser, just a cool looking ship for flying around in) hull, a warship, logic demos, etc. When something comes up that screws up what I'm working...
    13. Edymnion

      Either Simplify or Expand Factories

      What if we changed factory enhancers from a minimum enhancement (to production) to a maximum? As in, right now if you have 999 enhancers on a factory, it churns out 1,000 items per tic. What if we capped production at say 100 blocks per tick, and then had research that would allow us to...
    14. Edymnion

      StarMade v0.201.126 - Weapon Update

      If I had to guess, its an unexpected consequence of a known clipping issue. If you get moving fast enough, you can clip blocks through each other. You can usually see it by making a 3 block pod, getting it up to several hundred mps, and ramming into a wall. Majority of the time you will clip...
    15. Edymnion

      StarMade v0.201.126 - Weapon Update

      Solid blobs are best for integrity. Try to have 5-6 faces touching other blocks of the same type. 4 faces or less is negative integrity, 5 is slightly positive, 6 is very positive. Dude, calm down. Its a first draft. Its going to be buggy. If you can't handle the fact that the first release...
    16. Edymnion

      StarMade v0.201.126 - Weapon Update

      If your integrity is low, yes. Thats the entire point of integrity, if its too low and you take damage, your systems start to overload and blow up.
    17. Edymnion

      Universe Patch Brainstorming: Incentives Against Turtling?

      I've done something similar to this before. Spawned a single station block as close to a stick shop as I could, then built my station entirely around the shop.
    18. Edymnion

      Universe Patch Brainstorming: Incentives Against Turtling?

      Eh, I can see an easy way to abuse this. Long as the server allows two bases in one sector, you just build two stations and wrap the special blocks of the vulnerable one in a shell of decoration from the invulnerable one.
    19. Edymnion

      StarMade v0.201.126 - Weapon Update

      There is no end difference in effect on targets, really. They're 3 different damage types (if it were an RPG you could say its Fire damage, Ice damage, and Lightning damage). Some blocks are more susceptible to different types of damage, and you can put chambers in to protect from different...
    20. Edymnion

      Either Simplify or Expand Factories

      What if we mixed in a bit of D&D terminology? Stick to the idea that everyone needs to be able to make the base form of everything right from the start, but then have some sort of research that lets you improve the base blocks? For lack of a better term, make +1 weapons and armor? So you have...