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    1. Drakkart

      New Prebuild Uploaded

      Good job on fixing some dinosaur bugs! really like the new context help. will it show the actual key settings or the defaults?
    2. Drakkart

      StarMade v0.199.646 - Build Mode

      thank you so much for that "heat indicator" that should have come with the sundamge changes tbh. but better late then never. Now since you chnged the adv. buildmode ui but left out the template organisation tools of arranging your templates in folders and such when is that going to come then...
    3. Drakkart

      Devblog 18th July, 2017 - End Goal Document Part 2

      Dude, do you even build? you really consider placing turrets and reskinning them the same as building them from ground up any size you wish? seriously, try farmville you might like it... My point still stays how to cater the engine towards a game if you do not know what the game should become...
    4. Drakkart

      Devblog 18th July, 2017 - End Goal Document Part 2

      - i consider it choices to be made on how to proceed with development... i neither favor either way since the entire survival requires massive changes esspecially crafting... but in the actual state of the game survival is a massive grind so yeah just kill the game making everything more...
    5. Drakkart

      Devblog 18th July, 2017 - End Goal Document Part 2

      I value the effort of tryin g to keep the community engaged so you keep posting (trust me the new power update would solve this as well bringing people back to play the game, just saying). And i consider them nice reads, informative as well. but i must agree with zyrr on this... the builders...
    6. Drakkart

      Devblog 11th July 2017 - End Goal Document Part 1

      which is why i said as soon as the powersystem will be hopefully fixed these imbalances will be fixed as well. But we need to analyze correctly from wehere this imibalance comes from. it is not the linear scaling weapon system that causes the issue. It is the actual any ship utilizing the power...
    7. Drakkart

      Devblog 11th July 2017 - End Goal Document Part 1

      Let me start by commenting on some stuff I feel your disappointment m8 but what 4k ship survives getting blasted by a half million mass ship? Also bearing what kind of wonder weapon to actually harmthe big boy? The weapon system even though a few options are viable still is pretty solid balance...
    8. Drakkart

      Prerelease Up

      Nice approach... I'd prefered it the other way around though but whatever... Pre reads really well GJ!
    9. Drakkart

      faction relation measurement...

      I'd be happy if schine would adjust their defualt settings and leave shit like sundamage deactivated untill they provide a indicator system regarding sundistance... also the turrets shooting own missiles and damn so much stuff that could be better handeled... right now starmade feels like a...
    10. Drakkart

      faction relation measurement...

      So i was thinking when it comes to factions i was wondering if this game should ever become the experience we hope for then i think it is crucial that the relationship system must become measurable. In other words, there is a lot between hate and adorment, skeptical could be a rank, friendly...
    11. Drakkart

      Fix networking. e.g broadcast ranges.

      yeah lots of games put players in bubbles which limit their influence. the problem is though that to achieve this you need to trut your client and clientside dta can be manipulated by memory altering... CS headshot hack, wallhack etc. WoW warping around to spawnpoints ... also the decision if...
    12. Drakkart

      Devblog 6th June 2017

      Ok so we are reducing ploygons for faster drawing routines, nice! this means there is effort put into the game to keep big ships alive ; ) Good Work schema I just hope the calculations necessary don't slow down the game too much. I mean there will be a bunch of shooting in the final game... at...
    13. Drakkart

      StarMade Ship Systems 2.0

      If both ships would have the same weapons the one constructing the weapons of the ship haveing everything inside would have done a poor job, not making his bigger as he would not have to support these turrets and thus could put more firepower in his ship. Have you built two mass identical ships...
    14. Drakkart

      StarMade Ship Systems 2.0

      and i share these concerns... but i was just like "SRSLY!?" i would love to see the docking system handleled a bit differently as well esspecially when it comes to where the ship ends and the station begins having extendable gangways and such. but that is not the problem of the new powersystem ; )
    15. Drakkart

      StarMade Ship Systems 2.0

      You are arguing with the old power system in the new power system proposal thread, stating that self powered turrets are the issue? because tiering does not fit the game, and your suggestion does not help with the new powersystem discussion, and the having to leave your nests to obtain stuff...
    16. Drakkart

      StarMade Ship Systems 2.0

      With a big enough power system i can fire a ION Snipercannon switch to a Explosive Sniper cannon within the cooldown of both weapons and fire them at the same time... Ok thanks for clarification... Well if you do this you are wasting a lot of firepower potential by specialising a weapon to...
    17. Drakkart

      StarMade Ship Systems 2.0

      And non self powered turrets do not put "block damage" on another entity? You are throwing words around i need definitions for let me know if i am correct. Block damage = damage against blocks killing hull and systems. ION Damage = Damage on Ships Shields Extra power debuff - What is that...
    18. Drakkart

      StarMade Ship Systems 2.0

      If you can carry as many turrets as possible you maybe should focus on just fewer stronger ones for you are obviously not building a small craft then. So probably you are intending to kill also big guys, be told that works best with big guns. you are saying orbital turets are an issue now...
    19. Drakkart

      StarMade Ship Systems 2.0

      So the problem is that the game does handle collision detection poorly, why again does this make the concept of selfpowered turrets a bad thing? So banning turrets from the game makes it a better game? No it only turns it into a boring game. They need to fix stuff right but this does not make...
    20. Drakkart

      StarMade Ship Systems 2.0

      That is the entire point of self powering turrets why should they be a bad thing now? you need to make them self powered otherwise you can not move some barrels without rail mass enhancers which take their power directly from their entity. If feel you buddy same thoughts here. which is why i...