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    1. rece ktore leczo

      Docking needs a revamp.

      I've said it in another thread but it seems i have to repeat myself - docking modules based on mass. I dare You to find problems with that system. I mean: players would clearly see if their ship is too massive (there can be this little alert in up-right corner saying "Your mass is over 9000...
    2. rece ktore leczo

      Moons

      Making the sectors much bigger could make implementing moons easier. As then both planets and moons could be in the same sector.
    3. rece ktore leczo

      3D map improvements

      The must-haves for 3d map are: showing current and selected sector coords showing the orientation of ship easy placing and showing navigation markers
    4. rece ktore leczo

      "Music"...

      My guess is that after few new updates and finally coming on Steam, there would be enough funds to hire good music producers.
    5. rece ktore leczo

      Docking needs a revamp.

      I've made already turrets which have most of their body hidden in the hull of ship but it doesn't look and work really well. Plus there is a lag once that turrets got destroyed. I know there is a possibility to firstly dock a ship and then dock a turret onto this ship but i'd rather have an...
    6. rece ktore leczo

      Docking needs a revamp.

      because completely fixed turrets won't shoot at different directions
    7. rece ktore leczo

      Docking needs a revamp.

      I was also thinking about fixing current system of the turrets. Well, that's not an easy task. Right now to have a turret, which could actually do some damage, we need to build a massive thruster-less collision-less ship and dock it to the surface of our ship. And that's, imo, wrong. My idea...
    8. rece ktore leczo

      New Weapon Types.

      If we treat beam as a real life laser, which is electromagnetic interaction, then it's also a wave. Very small, but still :) And how would the torpedoes be different then missiles? Missiles need balancing but doing so before weapon update is pointless.
    9. rece ktore leczo

      New Weapon Types.

      So how are phasers different than beams? I'm not into Star Trek and from Your post, i can't really tell the difference.
    10. rece ktore leczo

      [Signs] & [SD Plex Monitor] block

      Monitors/screens/plates would be really nice. Just writing to give little advice - put one block (of the type which is inside storage) at the top/bottom plex storage. If i had different types of blocks in one container then i organized my plex storages to be similar in contain as tabs in shop...
    11. rece ktore leczo

      Transporters

      I'd much rather see limiting the options of transporting than making it unbelievably easy. I'm not talking about making it unnecessary hard, but more realistic. Plex storages, imo, should have limited storage size, etc (so transport ship would have a reason to exist). And at the time we dock...
    12. rece ktore leczo

      Starmade Q&A

      If there would be a faction points system and claiming planets/sectors would cost some of these points, what would be a reason and advantage of claiming anything besides home sector? Ability to build portal/shipyard (if implemented)? Or something else? Are there going to be any official polls...
    13. rece ktore leczo

      Large Planets / Moons

      I'd also like to see some ground battles with ground vehicles and everything, but if i was about to attack anybody, i'd rather do it with my massive ship which could destroy more than my 100 blocks vehicle. Solution for that may be giving some advantages for launching ground based attack rather...
    14. rece ktore leczo

      More NPC's and Stuff...

      It is planned. Recently NPCs were added to the game, so they still need much work. And NPCs factions also are planned. Admins already can customize pirate ships, but they can't change yet anything more about pirates, like when they spawn, with what quantities, etc. IMO NPCs factions should be...
    15. rece ktore leczo

      New Panet Destruction Mechanic

      Bases on planets have both cons and pros. Right now planets are used only for resource gathering (which is more efficient done by factories) and as a scenery for players bases. And that's not much. Planets need more purpose (o2 gathering, breeding and mixing animals, cities, etc.) so they...
    16. rece ktore leczo

      New Panet Destruction Mechanic

      If there would be a way to create new planets i will support it. Destroying planets would be a feature great to show in trailers, but (IMO) insignificant when playing (as for now the planets don't have much purpose in game). But if that wouldn't need much work from Schema then why not?
    17. rece ktore leczo

      Portal/Slipspace/Warp-drive

      Sorry, but i can't see real problems with portals in Your post. And i don't know why You are saying that no one wants this as I haven't seen many posts against portals (and/or FTL)
    18. rece ktore leczo

      Space Duck... err Space Dock

      We are not talking about 1 mil block factory (i think pretty less blocks are required to get few milions of energy reg). We are talking about clearly broken system of immediately spawning ships. I may have gone a little too far with building stations only by using ships (i still think that'd be...
    19. rece ktore leczo

      Space Duck... err Space Dock

      Yes, of course players love challenge (maybe besides casual players) and that's why we hate current economy system, as we can just set up basic hard hull factory and achieve credits cap in no time. Not to mention making faction blocks from cubeatoms. But there will be time for balancing :) Right...
    20. rece ktore leczo

      Can we scrap enhancers already?

      Sven_The_Slayer Well there can are simple solutions for that: 1) before "jumping" to dock there can be run a quick test if this ship would have enough room, so there won't be any collisions. If the ship is too big, then docking is not possible. So the limiting factor here wouldn't be green...