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    1. rece ktore leczo

      New TOS

      I don't think it's a problem. They are creators of site of the game They are making. They are the gods here. English is not my native language and i'm not a lawyer but i think it is possible to keep copyright (exclusive right for content) while sharing a license for use. We remain creators of...
    2. rece ktore leczo

      Next generation: The solution to core drilling

      No, no, You either must have misunderstood. Idea here is to not have physical cores for systems (thus leading to core drilling), but theoretical ones. This means to damage/destroy thruster core players need to destroy 50% of thruster blocks. After it's done theoretical core is destroyed and the...
    3. rece ktore leczo

      A Possible Bounty System.

      Maybe to fulfill the contract, targeted person needs to loose some amount of credits of the contract value? I.e. with 50%, we place a contract of 100k credits, so upon dying server would calculate value of loss of the targeted player (lost credits when killed + value of destroyed ship). If this...
    4. rece ktore leczo

      I'd like everyone's opinion on this.

      Adjusting this stat from weapons tab would do the work. Of course instead of increasing value with the growing number of weapon block, firing arc would drop. If somebody wants to shoot at bigger angles then he needs to sacrifice other stats. And different firing arcs for different type of weapons.
    5. rece ktore leczo

      Suggestion Suggestions for suggestions forum

      Thought this forum would do fine, sorry for confusion :)
    6. rece ktore leczo

      Burst Fire Block

      Usually i don't say this, but Vyor is right. This is OP and needs balancing. Well either balancing or not implementing at all. Looking at the names of new weapon systems we will probably get weapons which have long reloading time and huge amount of damage done by 1 projectile/tick. This...
    7. rece ktore leczo

      Suggestion Suggestions for suggestions forum

      resba I've seen Your list of planned and done features of the site and it's awesome :) but here I was talking about features of the game itself :)
    8. rece ktore leczo

      Cargo Docking Modules

      Still i don't see a reason for having more than 20 tabs. Other than extremely situations. If it happens that adding blocks would be easier/better than GUI changes, then i won't object, but IMO they aren't necessary. But i'm not a programmer :)
    9. rece ktore leczo

      Cargo Docking Modules

      I'm not against automatic transfer, but against idea of specific docking blocks needed for this. GUI solution does not mean stacking blocks into the same tab, different tabs still would be a reality, so plain 2^31-1 limit does not apply. Of course this limit number should be increased, even...
    10. rece ktore leczo

      Cargo Docking Modules

      Current stack and credits limit, as i properly remember, was talked over in Q&A and it can be easily changed. When stack limit of plex storages would be implemented, do You really think that Devs wouldn't change a little mechanism of storages? I think it's very not likely that if we want to...
    11. rece ktore leczo

      I'd like everyone's opinion on this.

      I support the idea. But with three small changes (which were already suggested here): Guns still should be able to shoot at different arc (5-10^o may be ok). These arcs may be different for different type of weapon (or adjusted in weapon tab) Turrets connected to the mouse aiming and firing...
    12. rece ktore leczo

      Cargo Docking Modules

      These two things still doesn't give a reason for automatic transferring blocks. And to have few thousands of plex storages (yet)
    13. rece ktore leczo

      Nanite Repair Emitter (NRE)

      Azereiah Nanites would be then a part of his loot. Selling them instead of using them to repair ship, would bring him more credits. Just as he may take whole inventory of the ship. Pirates can also mine whole ship and sell it to parts. That's why pirating can be such profitable job. Also...
    14. rece ktore leczo

      Can we scrap enhancers already?

      It would be easier if these dock blocks (dock modules and enhancers in 1) when placed would work normally as dock modules, but once connected to another block would loose their ability to dock, instead work as an enhancer. Except for the one "uber" block to which rest is connected and works as...
    15. rece ktore leczo

      Nanite Repair Emitter (NRE)

      Yeah, i guess... I won't feed the troll/try to convince Vyor anymore. "Discussing" with him is pointless as he blindly defends his thought.
    16. rece ktore leczo

      Systemathical destroying

      ^up or expanding idea of HP: http://starmadedock.net/threads/next-generation-the-solution-to-core-drilling.175/#post-3101
    17. rece ktore leczo

      Nanite Repair Emitter (NRE)

      Information that You aren't using Your imagination is confirmed, still need confirmation about "not being able to understand what he reads". Imagine there could be a situation when You are being chased by enemy but You are NOT in the range of his weapons. Your turrets still would be able to...
    18. rece ktore leczo

      Connecting multiple computers together as well as some pseudo implementation

      Short answer: activation block We know it can already fire weapons upon activating, and can be connected to multiple blocks (weapon computers included). I'm not sure about it being on hotkey, because i haven't seen any film from the inside of the ship, but it's very very likely, that it'd be...
    19. rece ktore leczo

      Cargo Docking Modules

      Who the hell needs 0.2 mil plex storages? About 15 is enough to contain ANY amount of EVERY block in game (so far). You just need to stack the same types of blocks together. I know it takes time, but using shift+LMB make it easier. Or ctrl+LMB, don't remember. It'd still take some time but it's...
    20. rece ktore leczo

      Nanite Repair Emitter (NRE)

      If the destroyed blocks wouldn't vanish, then why we would be able to shoot through them? It's against physics! :) Anyway, i think there could be extensive animations for destroyed blocks, but i think that the game would get a lot more laggy. I'm fine with current disappearing of blocks. And...