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    1. FunnyBunny14

      No recipe for Scanner and Scanner computers

      There should be a recipe. Are you sure you're using the latest version of the game? It should be in the advanced factory.
    2. FunnyBunny14

      StarMade 0.1836 New Tutorial and loads of fixes

      Remember that you are adding new blocks to the array, so your DPS will naturally go up. It looks like whatever tool you are using is broken though.
    3. FunnyBunny14

      StarMade 0.1836 New Tutorial and loads of fixes

      @OdraNoel , if you change the power usage to 10x times what you feel you should use for 1 salvage module and 1 cannon barrel combination, you'll get: Base value 10 000 e/s Nerf by 10 for cannon -> 1000 e/s (per array, doubles for 2 and 2, triples for 2 and 3, etc.). Hope this helps. Still...
    4. FunnyBunny14

      StarMade 0.1836 New Tutorial and loads of fixes

      You now need 1 master : 2 slave : 1 effect for everything to be 100%. Old ships using slaves will now have to increase the total size of the array by 1/3 to get everything back up to 100%.
    5. FunnyBunny14

      StarMade 0.1836 New Tutorial and loads of fixes

      I like the bug fixes. Now we just need a few more bug squash sessions for the rest and everything should be fine!
    6. FunnyBunny14

      [64x64] DirtySpace

      I just remembered about another reason why they could have appeared to be the same. There was this one bug that caused them to literally be the same. I believe almost everything looked like the capsule refinery (or another factory). So that's why I thought it was in the dev build (ni, I thought...
    7. FunnyBunny14

      [64x64] DirtySpace

      Did you even look at the new factories? They clearly have distinctive textures now. Just download the latest dev build and you'll see that they have changed a lot. The old factories were placeholders. If you'd bothered to look up what was going on instead of posting something on borderline...
    8. FunnyBunny14

      Anyone playing "legit" ?

      And show how broken the salvage mechanics actually are? No thank you! Yeah, I know about it, but it is way too OP.
    9. FunnyBunny14

      Unable to manufacture Cannon Computer...

      Are you absolutely certain you are using the right materials? You need capsules (500 of the given type) and crystal circuits (1000). Also make sure the recipe for the cannon computer is active. If it is selected, you should see a graph option that will show you the recipe for the cannon.
    10. FunnyBunny14

      Anyone playing "legit" ?

      Well, @OdraNoel , it indeed is annoying that the salvage mechanics are broken. But Calbiri is working hard on making something new work. The value is called salvagedamage. I don't know what it will do, but since it is most likely going to be a type of damage all the effects will no longer be...
    11. FunnyBunny14

      Catalyst 14.11.2 Beta - Warning

      14.9 works fine for me. It might be OS related.
    12. FunnyBunny14

      Fog of War (and stellar information)

      I don't think this was suggested before. But I have been around less lately, so I might have missed it. Lovely idea!
    13. FunnyBunny14

      Syllables

      Haha, I saw the config too. There were a lot of values, and I didn't really know what to do with it all. The system names are already quite impressive and sometimes hard to pronounce. This was actually one of the best features implemented in the new universe to be honest. But then again, I...
    14. FunnyBunny14

      Slow missiles down?

      There is a certain percentage applied to missiles. Go to the blockbehaviourconfig and change that percentage to your liking. It is worth checking what else can be changed, because there are A LOT of values there.
    15. FunnyBunny14

      Sabotage/Boarding

      There is a personal repair beam. Make sure you have the latest version, and not an old universe, and you should find it in your inventory. There is a disintegrator. If you hit it with a weapon, or a ship hits it, it will explode. It should also be able to be triggered by logic. Make a timer...
    16. FunnyBunny14

      Unify block shapes

      No, I like the intermediate steps. Plus this is most likely going to have block ID consequences.
    17. FunnyBunny14

      Sabotage/Boarding

      Well, the old rating was removed, so now you'll must have to read it between these lines; Planned. This can be created using logic. Unknown whether we'll get that. Most likely going to be implemented. This is already in the game. I'm sorry, but you obviously don't know how many threads we get...
    18. FunnyBunny14

      Buff explosive effect with cannons & beams

      Ah, I missed that part. So much stuff going on in the tracker lately, it's hard to keep up with it all.
    19. FunnyBunny14

      Buff explosive effect with cannons & beams

      This actually is a bug and if I'm not mistaken, they are working on fixing it.
    20. FunnyBunny14

      Weapons give logic signal when fired

      This has been suggested a lot of times. If I'm not mistaken, we should be getting hotbar logic though. The feature request for it in the tracker has been set to "in queue", so chances are we'll be getting it within the next update(s). But it's still old. Just don't see it as an "I don't like...