From the sounds of it shine hasn't played vs a moving target at average combat range yet when testing? O_o In any event why not make the Scanner help with targeting for cannons and beams? Or the Recon Chambers? maybe putting upgrades into those chambers on that path would make it so you could...
Supposedly we're needing less of all things to be powered in the first place. So maybe experiment with using less blocks to get the same overall stats you had before? It'd help though if the new stats were displayed somewhere useful though. >.>
beeez do you get a warning message telling you that you can't place things less than 100% when prevented from placing? If so there's a checkbox on it to turn it off. If not than it's a bug to report.
Yep fleets of NPC factions should at least spawn at them until the rest of the details can be sorted out. Than figure out the correct shipyard for the bp rolled to build. :)
Noticed that and it's the same with shields as well, That said the ship is an eye sore all by itself. Did manage to get it running though by making sure shields were the last thing to charge up top with everything else. :) Has the power drain from heck though.
lol I loaded up and tried to refit my Striker ship and just learned how poorly it was setup to begin with, yep stabilizers on the outside of the ship. >.>
Oh wait nvm those bugs that the devs seem to be avoiding fixing that are causing game wide issues and game breaking things to happen need to be dealt with. :-P
Gives people like me a reason to deploy mining and scanning stations to bump up the mining bonus and keep the area well lit. :-P
That said when are fleet getting fixed?
I normally build the power system first when working on a ship, in this case I'd build it last after getting my weapons in the right damage range. Keep in mind that weapon stats are also changing and 1mil damage in the current release is like 10mil in the dev build f I remember right. >.>
They should make variable sized cores for grins once they implement some kind of core shifting and rotating. :) Maybe use the reboot functions to change cores? :)
You happen to have a cleaned out shell of that around? Maybe we can help? In this case the shell just needs only the things that aren't going to be there in the new system cleared out but keep all the other things that are in it and make a list of things removed due to not existing as blocks we...
Ya I'd take a modified version of our current power system using chambers over the mess currently on the dev build any day. Their new power system seems to be making every effort to break the rules for the goals it is meant for rather than achieve them. O_o
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