A change for the better, I agree > virtually zero power usage for salvage has always felt a bit wrong, and massive salvage arrays disproportionate easy to design compared to other systems as a consequence.
Re: New Players, as mentioned by Mr Moose : i don't think that is much of an issue > in the end if a player is not going to spend some time learning about build mechanics at that simple stage, then probably StarMade is a game they are never really going to stick to anyway...there has always been abundant info online and from existing players for those that Research & Ask.
Learning, using, and combining the mechanics (IMHO) is key to what the game is about, and key to how it delivers Reward to the player.
Working out how to get your first bare salvage rig running is part of that process, and should not be skipped or made too easy > otherwise a larger amount of frustration will occur latter when that player is trying to build more complicated ships, and realizes they misunderstood something about basic game rules...
.(on the other hand.....in fact, this happens a lot NOW with XYZ power, DESPITE the clear info about it, and careful explanations from online players ...I guess there is a basic part of Human Nature which just will never read the instructions until something breaks :/ )