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    1. OdraNoel

      Dev build crafting overhaul discussion

      so i jsut downloaded the next dev build (0.1727) and right off the bat, still unable to craft ingots and crystals :( also the factories are now craftable....but each factory is only able to craft it self.... >.< so you need an advanced factory to make an advanced factory....see my problem...
    2. OdraNoel

      Importance of Exploration

      to be fair, the first time i found a city on a planet i too spazzed out and was moments from posting a new thread saying "HEY GUYS THERES A NEW HIDDEN FEATURE IN THE RELEASE, SMALL CITIES ZOMG" lol. but alas better judgment prevailed and i found out from other members that they had been a round...
    3. OdraNoel

      Dev build crafting overhaul discussion

      to be honest im a bit split on this whole thing. i thought they were going to rebalance the prices of the old recipes, not completely redo them from scratch. as were more or less in the same situation as before, (some things being too expensive while others are too cheap) the problem wasn't so...
    4. OdraNoel

      Dev build crafting overhaul discussion

      the effect computers are cheaper then the weapons computers. all the weapons computers i saw were 500 capsules of a specific ore and 1,000 generic crystal circuits, and the corresponding weapon module blocks are 50 capsules of the same matireal for teh computer and 100 crystal circuits. (exactly...
    5. OdraNoel

      Allow the player to step up a single block without jumping

      that could actually be a good idea for an accessory dave can wear. something like anti grav boots or maybe a function of the buildable armour suits everyone has been wanting.
    6. OdraNoel

      Dev build crafting overhaul discussion

      sorry funny but thats wrong. its 50 hital ore to get 500 capsules, and 1,200(!) crystal shards to get the 1,000 crystal circuits! (ten capsules per shard, and 12 capsules required per crystal circuit.) in short, computers are VERY expensive. fixed my other post as it wasnt too clear and reads...
    7. OdraNoel

      Dev build crafting overhaul discussion

      youll be happy to hear that computers for the various systems are indeed quite expensive. (for example a cannon computer is 500 hital capsuls and 1,000(!) crystal circuits!) also of note is the new lowest tier of hulls. they are quite easy to craft at just one mesh and crystal each. this is...
    8. OdraNoel

      Dev build crafting overhaul discussion

      ok another observation, is it just me or did colored glass get turned/renamed into a new a Armour type!? crazy! im so guna make a crystal ship! :D edit: yes i agree, many things are now made from simple raw resources. Edit 2: another thing to mention for anyone wondering. this seems to be a...
    9. OdraNoel

      Dev build crafting overhaul discussion

      yes, salvage cannons linked to regular cannons (for rapid fire) at a 1:1 ratio produce extremely powerful and energy efficient salvage cannons. to the point where it really breaks the mining mechanics of the game. you get rich in a few simple hours. i edited my post to make it clearer, sorry...
    10. OdraNoel

      Dev build crafting overhaul discussion

      hey, just letting people know that calbiri will look into the linked cannons (salvage cannons linked at a 1:1 ratio with regular cannons for rapid fire effect) and will most probably nerf it. so when judging recipies and stuff, jsut assume you wont have access to linked cannon and make your...
    11. OdraNoel

      Please rework slave effects for the non-damage beams

      i haven't really played with the damage beams and pulses yet so i cant really comment on those. but honestly, id like it if salvage cannons simply could not be linked with anything which would force you to really have to work hard to get your mega salvaging array.
    12. OdraNoel

      salvage cannons dont penetrate atmospheres. planetary quarrys *video added*

      yes but this still doesn't solve the issue of getting an extreme amount of resources extremely easily. that and there is still no incentive to settle on a planet. if i understood your suggestion correctly it would still have poeple basically cutting up planets with relative easy from orbit. the...
    13. OdraNoel

      salvage cannons dont penetrate atmospheres. planetary quarrys *video added*

      ok, explanation/opinion video has been uploaded and added to the bottom of OP. remember this is just a brain storm more then anything.
    14. OdraNoel

      salvage cannons dont penetrate atmospheres. planetary quarrys *video added*

      *added a video and spoilered this post to better explain my self. id recommend just watch the video rather then read this post, as its better explained in the video* Edit 2: ok the video is up and ready. its a lil longer then i thought it would be at an even 20 mins. its mainly just to go...
    15. OdraNoel

      Weapons Kick

      i like this idea a lot, often times its those little effects that can make all the difference in feel and perception :) and whats all this talk about minelayers? new up coming weapon? where do you guys get this info! is there a dev blog or video or something i missed?
    16. OdraNoel

      A possible solution to sub-block INV clutter

      i realize they have the same HP and all, but considering that is going to be changed and balanced, i see no reason why this method should not be applied. we should think about how things will be in the final version, not how they currently are.
    17. OdraNoel

      A possible solution to sub-block INV clutter

      one quick way of doing it that iv found is to simply build near a shop, buy one of what you want, then use the give slot command. just type it once to have it give you like a million or something and all you gota do is buy one block, highlight it, and press enter, up, enter. much easier then...
    18. OdraNoel

      Bug Wall of Pentas and Tetras create a triangular checkerboard

      yes same thing happens to me with solid blocks. also i get some serious transparency issues with glass. ESPECIALLY when using tetras and pentas.
    19. OdraNoel

      A possible solution to sub-block INV clutter

      so while building my ship and managing various sub blocks (wedges, tetras, ECT) i suddenly had an idea that could end all this sub block clutter madness. it would require being able to have a decimaled amount of items. (example 10.5 grey hull blocks) basically when you have a full block in...
    20. OdraNoel

      carved stone wedges

      lol, no i mean carved stones. they were added a few updates ago but never mentioned anywhere nor in the change log. in fact i searched the whole forum and the only instances i found of it was this thread and a couple of posts form the station contest thread where people asked if it was ok to add...