Salvage cannons, power supply/drain beams, shield supply/drain beams and the astrotechnician all have the ability to have a slave. But loads of those effects just don't work.
What is wrong:
How to fix the problems:
How it happened: the effect values were just pasted there from the weapons, which also have damage as a value, but the above listed beams obviosuly don't.
What is wrong:
- The damage pulse literally is useless.
- Damage beam doesn't have a positive enough effect.
- Cannons are way too overpowered: they decrease power usage a increase the speed and it has no negative effect. They are currently the onky ones that make sense to use, and that should change.
How to fix the problems:
- Decrease the effect of the cannon to about 5 (the stat that increases speed is 10 right now).
- Give the damage beam a slight speed boost and a bigger distance boost. A stat of 2 for the speed and a stat of 3 for the range should do.
- Give the pulse a use by making it increase range by 1.5 and speed by 3.5
- Make all effects use more power compared to the default (about about 1,5x more, this would work really well when used with #5).
- Let the standard salvage cannons use half of what they do now (current: 1000 e/s per individual array, new: 500 e/s per individual array).
How it happened: the effect values were just pasted there from the weapons, which also have damage as a value, but the above listed beams obviosuly don't.