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    1. Nosajimiki

      Starmade memes

    2. Nosajimiki

      Stations 2.0 -BEFORE- Galaxy 2.0

      You can already do this to a degree with modular building. Basically you put a faction block on a docked entity, then they can set perms on that thing. The one downside here is that the docked thing is treated as a ship and not as a base, so there are certain blocks they cant use, but for...
    3. Nosajimiki

      Station Priority Poll

      This is actually pretty simple. Shipyards make links and organize things out of the blocks and physics models in the game, and unlike BPs they don't do it all at once; so, certain things need to be instanced differently than in "real space". If you don't do shipyards last, then something as...
    4. Nosajimiki

      PVP focused gameplay is the majority over all the other playstyles

      This is because you are thinking like a player and not a programmer. When you program, you need to build the modules that other dependant modules call on first. If you do it in the wrong order, then you have to go back and fix the primitives which will the break some of the new stuff that you...
    5. Nosajimiki

      Stations 2.0 -BEFORE- Galaxy 2.0

      You really can't make HBs vulnerable until they can defend themselves. Frankly, I suspect the home base invulnerability will be much less of a problem once OTHER base viability is addresses, and all of the above are steps in the right direction for making that possible IMO. You are right, it...
    6. Nosajimiki

      As the years go by...

      I'm not personally familiar with Need for Speed World, but I do know Counter-Strike, and it definitely had a very strong community. A gaming community is not just what happens on the official forums or in faction play, it is the thousands of players world wide who recorded and watched streams...
    7. Nosajimiki

      PVP focused gameplay is the majority over all the other playstyles

      One of the most often overlooked challenges in starmade is optimizing your ships to the system For example, optimizing weapon output count to prevent weapon phasing, finding ways to create more weapon spread with fewer turrets to you have less collisions, optimizing exploit tech to create less...
    8. Nosajimiki

      As the years go by...

      Not just innovation, it needs a niche. Power 1.0 had this niche in its PvP community. None of the other games out there even came close to being able to support large scale battles and multiplayer the way Starmade could, because Starmade was made so much around achieving performance without...
    9. Nosajimiki

      Coast Mode

      Also annoying is recoil, if you are in build mode when a cannon fires it sends you spinning off wildly because recoil doesn't dampen in build mode. So if you try to build mode spectate a weapon's test to watch a weapon penetrate something, it instead turns your ship sending your view way off...
    10. Nosajimiki

      Coast Mode

      This is kinda strange, but I believe you are both right. I've actually noticed both scenarios on undamped ships. I believe it has to do with whether an astro is aligned to it, but never tested enough to confirm, or possible a server config setting.
    11. Nosajimiki

      As the years go by...

      Starmade has historically had very few players under the age of 16, and an incredible high population of 25-40 year old professionals who are themselves programmers, IT techs, Engineers, etc. who basically want to spend all night doing the fun version of what they spend their days already doing...
    12. Nosajimiki

      [Weapons Update] Missile capacity blocks should have inverse effect strength with missile strength

      I'm not sure I agree with his reasoning in the sense that the mechanic feels illogical, but it does help idiot proof the game against people DoSing sectors. One exploit people were using was firing so many tiny missiles that they would cause their enemies missiles to glitch out, then they would...
    13. Nosajimiki

      [Weapons Update] Missile capacity blocks should have inverse effect strength with missile strength

      No. You can already use logic to do this, but by forcing AI to wait, you are eliminating a lot of valuable options such as the ability to fire smaller salvos against smaller ships. If you want your turrets to wait, you can use a delay clock. You can make these pretty compact by feeding a...
    14. Nosajimiki

      List of outdated blocks to remove when modernizing blueprints

      I am actually of the opposite concern. Letting people spawn things in creative that they can not spawn in survival is a really big problem. When trying to convert things to power 2.0, I've probably wasted nearly 500k in resources so far over trying to fill BPs that can't be completed because I...
    15. Nosajimiki

      [14th of April] Schine Q&A Answers

      Okay, trying to push this point is just making you sound ignorant now. The spaghetti and related low density metas only became common knowledge just before the power 2.0 update. Power 2.0 was already in Dev build. It was escalating and it stopped because Power 2.0 is a broken unplayable mess...
    16. Nosajimiki

      Active Chambers Add RHP

      This is an intended feature... It's actually a big part of why drilling is not as big of a deal as people said it would be. And why ships are so much harder to kill than they seem like they should be
    17. Nosajimiki

      [14th of April] Schine Q&A Answers

      yes, LvD had escalating issues with low density building as a whole when the power release killed PvP and most of that playerbase left. Flying Debris went on spaghetti killing sprees once on LvD and once on Freaks. Big Dude deployed his halo ship many times. Competitions got screwed by them...
    18. Nosajimiki

      A change to charge cannons

      Cannon-Beam is a sniper cannon. It has more range, alpha, and muzzle velocity than the charge cannon, and by doing it at less than 100% you can exactly recreate the damage pattern of a charge cannon, minus the annoying charge sequence.
    19. Nosajimiki

      [14th of April] Schine Q&A Answers

      This is not something like docked armor or shield injectors where a ship either is or is not. It is a spectrum mechanic where any rule regarding it gets very fuzzy. On LvD, we tried doing several competitions where "no spaghetti" was a rule, and every one ended in people arguing about what is...
    20. Nosajimiki

      [14th of April] Schine Q&A Answers

      It was even more complex with this the smaller you went. Ships on small enough of a scale and SPTs were a great example of optional complexity making better designs. A ship that was not a long stick could use less hull; so, by using a bunch of interlacing, you could fit a LOT of power into a...