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    1. Nosajimiki

      [Weapons Update] Missile Turning Rate inverse to damage

      But, it's not always favorable, nor is it more lagy. The I've seen several fights with 1.5-2mil total mass that went smoothly where only capital ship were involved, yet I see <500k worth of drones drop people to 1 FPS all the time. Going back to the issue of economy: people will get enough...
    2. Nosajimiki

      Who plays with "draw logic pipes" on?

      Some more uses just for fun including some things that got patched pre-power update: - AMS cycling: keeps AMS from getting too distracted by distraction missiles. - Warhead hammers: use of area trigger and rails to swing or push warheads with enough force to do a lot of damage regardless of the...
    3. Nosajimiki

      [Weapons Update] Missile Turning Rate inverse to damage

      His point remains the same. The difference between an anti-ship missile and an anti-fighter missiles IRL is not so much a matter of size as balance. Take the sidewinder vs maverick for example. They are very similar sizes and designed to be loaded on the same missile hardpoints. Side winders...
    4. Nosajimiki

      [Weapons Update] Missile Turning Rate inverse to damage

      You seem to miss the point of why it is a problem. Ammo mechanics and AMS priorities were introduced to nerf heterogeneous missile loadouts. If you are busy arming your ship with Anti-fighter sidewinders, you are investing the same ammo into them as you are your heavy cruise missiles. Ammo is...
    5. Nosajimiki

      [Weapons Update] Missile Turning Rate inverse to damage

      This might have been a decent idea under power 1.0 missiles mechanics, but would suck for power 2.0 because of the way ammo now works. Also, I'm with JNC here. With as many option as have been removed with the loose of terciaries and pulse, I think the new system deserves some better tweaking...
    6. Nosajimiki

      Who plays with "draw logic pipes" on?

      Glad you just resurrected this thread, just starting working on something that will look terrible to ppl who keep that on.
    7. Nosajimiki

      Biotechnology

      Although this is a neat idea, Schine has already mentioned that they plan to never add agriculture as a game mechanic. Also, Schema for all his faults is actually pretty good at performance optimization. The concern here is not about whether he can make planets not lag to shit, but if when...
    8. Nosajimiki

      Starmade memes

      Proof that the dark side is evil... look at how much the skimp on those chocolate chips.
    9. Nosajimiki

      Biotechnology

      Yes, be cool if you had to build mining facilities on planets. Basically, prevent salvage beams from working in atmosphere, but allow ppl to build mines that would slowly leach resources from a planet over time. Maybe make it so it has a bubble kind of like shields and all the ore containing...
    10. Nosajimiki

      Save Blueprint dropdown carry value

      Also be nice if descriptions carry over too
    11. Nosajimiki

      Additional/Simplified Flight Control Options

      nope, even a basic 5-10k miner takes a very long time to speed up and slow down IMO. Frankly, I think the size curve is off more than anything. Fighters and Titans feel right, but frigates, miners, destroyers, and everything else in the middlish weight classes feel way too slow to accelerate.
    12. Nosajimiki

      Since I Can't Keelhaul People I Don't Like...

      By glitching out I mean that sometimes you can leave the game and come back and the game will have decided to reroute what nodes it uses. Not that this isn't 100% avoidable under certain circumstances, but consider this. A core used as a cockpit, a reactor, and your forward stablizer all make...
    13. Nosajimiki

      Additional/Simplified Flight Control Options

      Note that there is a setting under thrust that enables dampeners only when you exit your ship for this purpose. If they are set up like this you will continue at max speed w/o holding anything down. His suggestion is to say, I want to go at 80% speed such that his ship will accelerate until it...
    14. Nosajimiki

      Since I Can't Keelhaul People I Don't Like...

      The devs have stated IF they ever add life support, it will likely be a radius effect like a shield bubble for performance reasons, and not airlocked. In that case, spacing someone won't help if they just align to your ship and stay in your bubble. What you may want to do is decorate your...
    15. Nosajimiki

      Biotechnology

      Planets are not that bad to mine in current state, it is the miners people use that are the problem. If you try to hit something with a 5000 beam waffle, and all 5000 beam have something to hit... the game will eat $h|+ and die trying to figure out all those block removals, but you can gobble...
    16. Nosajimiki

      Additional/Simplified Flight Control Options

      Not exactly, materials tend to have less structural integrity at larger scales. It's why you can make a model airplane out of balsa and cellophane, but larger aircraft need to be made from aluminum alloys. A small engine can proportionally burn hotter, and exert more force on itself than...
    17. Nosajimiki

      QOL Improvements to Recoil:

      Has anyone tested new recoil under lag yet? That was a major issue about a week ago where recoil would get 10x as bad when the game started to lag
    18. Nosajimiki

      Anchor CTRL-Z to Undo, CTRL-C Copy, CTRL-V Paste

      I think that is only in there as an alternative for people who don't use a 2-button mouse. If you want to remove an area, I believe it is Shift + Left-Click. No scrolling required. This also works if you have replace mode enabled, it will replace instead of remove. I suppose if you are using...
    19. Nosajimiki

      Anchor CTRL-Z to Undo, CTRL-C Copy, CTRL-V Paste

      I already hit Ctrl-Z 50% of the time before I remember that this does not work in SM. Why do you need remove mode...isn't that what right mouse button does?
    20. Nosajimiki

      AI vs Weapons 3.0

      Good to know. As far as determining a better starting point for us, how many missiles are you firing, what is their damage, and how many/big are your AMS turrets?