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    1. Nosajimiki

      Make AMS pre-calculated

      So, Weapons 3.0 brought use some serious projectile speed optimizations, which are pretty cool, but in the process, AMS seems to be broken. My first assumption was that this was just an issue with AI not working, but based on various observations, I believe it is a side effect of how fast...
    2. Nosajimiki

      [14th of April] Schine Q&A Answers

      On an unrelated note. Where would one find this folder?
    3. Nosajimiki

      [14th of April] Schine Q&A Answers

      While I understand where you are coming from, the issue is more about the overwhelming hurdle of self-awareness in AI and not just some simple glitches breaking everything. Now this is not to say that self aware AI does not exist, and that it could not exist, but it would be a very difficult...
    4. Nosajimiki

      [14th of April] Schine Q&A Answers

      While this is technically true, it is effically false. Un-attended drones are very easy to kite and destroy unless you put so many in one spot that it causes a player's machine to crash (which should not be possible, but that is another debate.) If I drop 20 2-k drones along side my main...
    5. Nosajimiki

      Multiple changes to the behavior of docked entities

      Agreed. Shielded docks would have worked just fine if they did not do that 75% coverage for turrets thing. 75% coverage was the real issue that made docked armor exploitable, it meant that you could be shields down on your armor and shields up on your hull which was the source of 90% of docked...
    6. Nosajimiki

      What do you guys think about a legacy server?

      I thought this was still how everyone does it anyway. I have never designed a single ship in a shipyard. Just stick to using them as salvage yards and pretend all those other buttons are not there and you are fine. :D Old stack based cargo was an administrative nightmare IMO, especially with...
    7. Nosajimiki

      Better controll over stabilizer stream paths

      I really like this idea; however, the current integrity model can be overcome with adequately spaghettified systems; so, if a person were to build a low density reactor, they could make one that reached all the way out to their stabilizers, and then use nodes to connect to it. While this is a...
    8. Nosajimiki

      The Gmodism Industries [ GI ]

      hmm, I do have the merc dragon embassy that might fit... if a dragon head shaped building would not be too out of place.
    9. Nosajimiki

      Options for Increasing your RC points

      This is part of why I think it should be customizable, but not vanilla. To many players, a server that offers this would create a lot more reason to get involved in the politics and economics of the server which would lead to much more PvP. Servers with their own Quest system like LvD will...
    10. Nosajimiki

      [14th of April] Schine Q&A Answers

      DoTA also has predefined units... This means that your AI learning sample is staying consistent. Training an AI to read variant enemy strategies through thousands of samples of trial and error is actually not that hard as long as there are a limited number of taggable units. Training an AI to...
    11. Nosajimiki

      Options for Increasing your RC points

      This will be doable once custom chambers are working correctly. Basically you would just need to be able to create premium versions of chambers. One possible attribute of this would be chambers that consume fewer RP. For example, I could forsee a server like LvD using the bar system as a way...
    12. Nosajimiki

      What do you guys think about a legacy server?

      I think I was just trying the steam launcher, but I can try that latter when I have time. Thanks.
    13. Nosajimiki

      Revert to System HP with reactors as Critical Zones

      Shape matters to the extent that is is a voxel game. Hit profiles, internal cavity shapes, and surface to mass ratios will never not be an issue as long as damage is based on the blocks your ship is made out of. But these are just some of the elements of good ship making. How you organize...
    14. Nosajimiki

      What do you guys think about a legacy server?

      I think the best classic version was right before the announcement where they said they optimized missiles... that said, I've had issues reverting my game to pre-power 2.0 so I'm not sure if I would play on such a server.
    15. Nosajimiki

      A change to charge cannons

      Presently charge cannons (though an interesting idea), do not really fill a needed roll. As far as I can tell, they basically achieve the same goal as a big cannon + small beam, but with the added charge mechanic that is just there to make it harder to use. So this is an idea for how to help...
    16. Nosajimiki

      [14th of April] Schine Q&A Answers

      Not really, because higher armor mass is still not better armor (per say). A person who lays out their armor well in the new system can multiply their survivability. Laying out out vital systems behind less vital systems multiplies survivability. Weapon Layout can multiply your ability to...
    17. Nosajimiki

      Revert to System HP with reactors as Critical Zones

      A ship that is 50% dead may or may not still be fairly functional depending on what 50% is a dead, and shooting till nothing is left will lead to some very retarded behavior. Setting faction behaviors will not have a "sweet spot" like you think it will. A shipwide disabled status of some sort...
    18. Nosajimiki

      Missile reload time fix

      If they each already hold a missile then this is likely a bug since it bypasses the magazine restrictions all together, and as mentioned, is highly exploitable. I believe I've only tested grouped missiles and swarmers so far so I have not personally seen this. No swarms are fine, but your...
    19. Nosajimiki

      Revert to System HP with reactors as Critical Zones

      Ah I see, what you meant, but critical zone do not necessarily mean critical explosions. Critical explosions infers destroying thousands or even millions of blocks all at once (realistic but causes massive lag). Critical zones, in the case of the suggestion means that they contribute to ship's...
    20. Nosajimiki

      Persistent Wrecks

      Just reboot it: the damage will be preserved. In many cases, the effort of preventing a defeated ship from going critical is a fun "side quest" unto itself since this often means having to send someone on a space walk to stabilize the wreck. Also, timers pause on unloaded systems. This means...