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    1. Nosajimiki

      List of outdated blocks to remove when modernizing blueprints

      Also, not sure how, but some PlexLander blocks managed to get into a BP that is only a few months old, I think it was just BP corruption, but if we could perhaps have a way to spawn incomplete blueprints, that would help with this transitional period a LOT. I think the decorative idea is better...
    2. Nosajimiki

      Revert to System HP with reactors as Critical Zones

      If shields go back up to the relative toughness of p.1, then maybe, but they are so much worse than armor now, that most people aren't even using them.
    3. Nosajimiki

      QOL Improvements to Recoil:

      GAU-8 Avenger - Wikipedia If an 20th century airplane can land 80% of its shots within 5 milliradians (aka 0.28 degrees) firing a machine gun that weighs, 16% of the aircraft's total mass while having to compensate for whether and gravity... I feel like a spaceship should be able to do the same.
    4. Nosajimiki

      Revert to System HP with reactors as Critical Zones

      Shields are so ridiculously frail now, that that is a moot point. For example, a typical 50k ship can support 15-40 million shields, but can easily inflict 200-300 million alpha damage. Even if shield capacity were properly balanced, they no longer regenerate at all under fire anyway, so...
    5. Nosajimiki

      [14th of April] Schine Q&A Answers

      Here-in lies the real concern: Most of the community does not know what they are talking about and half the players that do are so opt to rant, insult, and troll in general, that they still don't qualify as proper game testers. This I agree with, but cutting yourself off 100% is just as bad as...
    6. Nosajimiki

      [14th of April] Schine Q&A Answers

      Not really. Experienced PvPers have plenty of experience with all of these play styles. To put what that means in perspective, I've fought in well over a dozen many-vs-many battles and a similar number of 1-v-1 battles. As for AI fleets, I've killed thousands of player made and NPC drones...
    7. Nosajimiki

      Thoughts of a returning player

      Both. If all ships have a high guaranteed survivability factor, then true tanking becomes an important tactical component. If you want to keep an enemy fleet distracted while you kill them, just throw someone everyone hates/fears into a super tanky, super stable ship and let the enemy fleet...
    8. Nosajimiki

      Does people still play this game?

      I believe many people are just sticking to SP for right since there is no point brining dev ship building to a MP server where the laws of nature change 1-3 times a day. I don't think there will be a huge and sudden resurgence after weapons 3.0 comes, but I know of at least 4-5 factions that...
    9. Nosajimiki

      Thoughts of a returning player

      New salvagers a 5x as strong, so you can get very powerful salvagers only 20 blocks long. At that size, they are not affected by integrity; so, you can waffle salvagers all you want, just be mindful not to go to big, because they also use 5x as much power. All ships are hard to kill, but as I...
    10. Nosajimiki

      Revert to System HP with reactors as Critical Zones

      So, basically, you are saying all weapons should use the missile explosion model for damage? I believe that is the whole point of Acid: to make a performant system with a similar effect.
    11. Nosajimiki

      Devs Need to Review the V2 Objectives.

      Opps! that was a typo. Lol I don't think you need to do a single thing to enforce spacing. It's already meta; so, just let the brick builders burn. If it's weaker, why care if people choose to do it anyway?
    12. Nosajimiki

      [14th of April] Schine Q&A Answers

      Lol, you seem to be missing the point entirely. I never said that schema should be obligated to do what we say, I'm talking about leveraging play testers the way that an actual company would. This game is Alpha, and we are his play testers. No, we are not on payroll, but that is the whole...
    13. Nosajimiki

      Revert to System HP with reactors as Critical Zones

      Yes, individual system death is a good idea, and I think tieing that to current integrity models instead of explosions is a great way to improve performance and actually prevent spaghetti builds, but I think baseing ship death on total damage makes variant weapons more practical. Right now, I...
    14. Nosajimiki

      [14th of April] Schine Q&A Answers

      Unrelated to the present debate, but 100% related to the OP, so still on-topic from a forum moderation perspective. Agree so much on all of this that each paragraph deserves its own agree tag. This part I disagree with. Schine tells players "No" quite often when it comes to their...
    15. Nosajimiki

      Devs Need to Review the V2 Objectives.

      Acid follows spaced armor and missiles are constrained to their blast radius, so this is already sort of true without changing a thing. RP builders just need to wrap their systems with interiors instead of the other way around if they want to use those pretty inner bits to improve survival.
    16. Nosajimiki

      Revert to System HP with reactors as Critical Zones

      Reactors become harder to hit the more damage they take. That means the harder they are to overheat, the more important instability becomes in finishing one off. So, more resilient reactors force the 100% meta more, not less. Also, you seem to have missed the point of people's arguments about...
    17. Nosajimiki

      Make AMS pre-calculated

      Technically, current AMS is not this versatile; bombers and fighters are not targeted by Fire-at-Missile turrets and almost never get hit by stray shots since they have such inherently small profiles. Missiles, Rockets, Mines, and Bombs should all be considered for this mechanic, since they are...
    18. Nosajimiki

      What do you guys think about a legacy server?

      Missiles often missed ships ~5k or smaller, but any full sized warship was not a problem. This to me felt more like a balancing factor than a bug because it made direct fire ideal for small ships and missiles ideal for big ships. The "missile phasing bug" was what happened when noobs tried...
    19. Nosajimiki

      Options for Increasing your RC points

      I totally agree that StarMade RP is not the same as RP as a general term. That said, when you refer back to general development goals, "exploration" is an end goal of the game. While I agree there needs to be more ways to get passive income, there are also supposed to be factors to get players...
    20. Nosajimiki

      Make AMS pre-calculated

      So, the more I think of it, you are right that it does not need a new block, but everything else about your response comes from a lack of experience building physics engines or any direct experience with the StarMade engine when put under stress. In theory, one could use a "fire-at-missiles"...