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    1. Nosajimiki

      Universe Update: Star Systems, Territory, and Space

      This would make visualizing and interfacing with the GUI much harder with the number of solar systems there are in a galaxy. From any given perspective, you are normally looking at anywhere from 5-30 star systems along your viewport's Z-Axis. The grid system may make the universe seem a bit...
    2. Nosajimiki

      How big is your *******

      FYI, last I checked, Schema mentioned not having any intention of making bombs AI usable. He added them in response to a need for lesser players needing to be able to stand up to larger threats with special tactics, not as something to encourage AI spam. If you want a good drone weapon, try...
    3. Nosajimiki

      Faction Point Generators/Replacements - Aka food and fuel

      If it were just aesthetic, I'd agree, but it is a matter of investment of time. If you spend 30 hours building a pretty city that I can nuke in 2 minutes, but then you come nuke my same sized city cube that took me 30 seconds to place, then you've lost thousands of times as much work as I have...
    4. Nosajimiki

      Faction Point Generators/Replacements - Aka food and fuel

      Yes, I understand that. I think in the perfect world planets should have to be built up with blocks, but there's not really a realistic way of doing that in a way that doesn't massively favor slapping giant cancerous chunks of blocks on planets or other inane tactics. Especially if planets are...
    5. Nosajimiki

      Faction Point Generators/Replacements - Aka food and fuel

      I feel like my idea meets this goal perfectly... Clearly we are on the same page about end goals, but if feels like you have apprehensions about it. High risk/high reward vs low risk/low reward is measured by how many planets your try to control HB = offline storage & safe zone Planets...
    6. Nosajimiki

      Faction Point Generators/Replacements - Aka food and fuel

      Yes, I would not suggest removing HB invulnerability. Many people have suggested getting rid of it, but I think this is a viable compromise to keep it, while not letting people throw verbal stones with complete immunity. Most people will never be put in a position where they can be forced...
    7. Nosajimiki

      Faction Point Generators/Replacements - Aka food and fuel

      You are right. This idea needs to be revised so that colonizing and building up new planets up is more expensive than conquest and obliteration. Perhaps, conquest costs 50-75% of building up a planet from scratch, and obliteration costs 25-50% of the total cost. That way, planets don't need...
    8. Nosajimiki

      Let us pick a faction color

      That would make HB turtleing more of a problem, I think doing more to encourage expansion of a vulnerable infrastructure would be better for gameplay, and have a similar effect.
    9. Nosajimiki

      How big is your *******

      The MD-16 Komoto is about 2k mass. It might be considered more of a gunship than a proper fighter since I never use carriers anymore, but they come 24 to a rack, and generally follow the same doctrine as what more people would use fighters for.
    10. Nosajimiki

      Faction Point Generators/Replacements - Aka food and fuel

      I think an even better approach to this might be that each planet has an FP cost to maintain that does not go up much as you improve a world but capturing and improving planets costs a large 1-time FP cost. So, to take a planet, you would have to do enough damage over time to temporarily...
    11. Nosajimiki

      Faction Point Generators/Replacements - Aka food and fuel

      Actually... if planets become logistical points, I think allowing them to be HBs or even allowing HBs to be in the same sectors as planets should not be allowed. Otherwise, people will just split up into a bunch of 1-man factions and each take a planet as an HB which would mess up either model...
    12. Nosajimiki

      Let us pick a faction color

      I sort of agree with this, but it also makes me think of the additional problem that territories all start to blend into each other very quickly as a server becomes heavily populated making the default view unmanageable regardless of color diversity. I think the alignment view should just be...
    13. Nosajimiki

      Faction Point Generators/Replacements - Aka food and fuel

      While I think a planet should be able to be developed, I think a purely block based approach may be wrong. Otherwise people will just turn one world into a giant hive city and surround it with a HomeBase Dyson sphere and just build it up until it produces nearly infinite resources. Perhaps...
    14. Nosajimiki

      Emergent Fleet Design

      There is a cool down for damage until you can heal so field repairs are not really going to be viable anyway. It will probably be better just to put a heal turret on your HB for that. [edit]: bringing a repair freighter behind you for after a fight may be helpful. Since new combat mechanics...
    15. Nosajimiki

      Multiple reactor counting as one

      A long rod would still require more or less the same amount of stablizer spacing while consuming the same volume, but that is a trade-off of skinyer profile vs lower integrity.
    16. Nosajimiki

      Faction Point Generators/Replacements - Aka food and fuel

      In spirit I like this idea, but it sounds a bit overly complicated which the devs are trying to avoid. I think it would be better if planets just generated credits for controlling them and to add more places to sink credits such as maintenance costs. That way the the economic flow would...
    17. Nosajimiki

      [SOLVED]The Game Completely Freezes On A Server

      What server are you trying to log into and how much ram do you have? If you have a really old computer, and you try to log into a server with an extravagant spawn, it could cause issues. There may also be an issue with a corrupted or null-seced spawn sector that the server admin would need to...
    18. Nosajimiki

      [Weapons Update] Missile Turning Rate inverse to damage

      Missile lock times would be a great reason to invest in basic stealth/sensor strength without all the addons for more specialized e-war builds
    19. Nosajimiki

      [24th of May] Schine Q&A Answers

      Not really. It is just a saved value that you look up when needed. When you die, the game just need to check once to match you to the id of the entity from the world DB that has your undeathinator, then finds the the actual block from there. If it can't find the id of the ship that has your...
    20. Nosajimiki

      Multiple reactor counting as one

      Great idea, but the last part about distances could be simplified if range is calculated from center mass of you primary reactor. That way it does not matter if your reactor is a cube, a stick or a toris; I believe it already does this. Also, your suggested rHP falloff may not be necessary...