Search results

    1. Nosajimiki

      Either Simplify or Expand Factories

      I think it would be best to reduced to one basic factory block, but more specialization. Perhaps the logistics chamber could be expanded on so instead of power + tic rate = 100% RP which everyone puts on their HB and become exactly alike, I think there should be like 8 differant classes of...
    2. Nosajimiki

      Beta systems reward redundancy

      I personally find chambers to be too heavy and expensive to be worth buffering, even if the lose was instant. Most shots that dig deep enough to hit chambers will either be heavy alpha weapons that will likely cause more damage than I buffered anyway or it will be a smaller shot that happens so...
    3. Nosajimiki

      Do not make this game die

      I disagree. I started playing just after the game stopped doing the cash factory thing. As an intro to the game, hand-banging an asteroid minecraft style, then building a tiny ass mining ship where I had to fly around asteroids selectively targeting pockets of resources was really fun. It...
    4. Nosajimiki

      weapons update design philosophies

      Shields as a priority vary based on ship size. Small ships don't need them since pretty much any hit you take will oneshot you anyway; so, I'd put everything you can into firepower so that en-mass, they wear down bigger ships as they get plucked off one-by-one. Bigger ships in contrast, can...
    5. Nosajimiki

      Do not make this game die

      The only reason anyone is still here despite the game being pretty much unplayable since January is that it is complex. There are simpler space voxel games out there to master, so there is no point in SM shifting gears to compete with niche that is already occupied. People who play a game...
    6. Nosajimiki

      Starmade memes

    7. Nosajimiki

      Implemented Maximum Mass limit.

      Implemented tag, nice! Anyone knows what happens if you try to exceed max mass?
    8. Nosajimiki

      Either Simplify or Expand Factories

      Currently we have just a few factory types that can be pretty readily hot-swapped as needed, but what if you could bind a factory such that it and all of it's enhancers become irrevocably bound to only produce one thing, but they become more efficient when you do this. So if you want to become...
    9. Nosajimiki

      Make Chamber Size Reflect Its Capacity Draw

      I completely agree with this sentiment, but I suspect the reason is similar to why they don't want to base chamber size off of relevant systems. I believe it was Lancake who said he wants to keep chamber relative to reactor size to make them easier to hotswap. IE: if all chambers are the same...
    10. Nosajimiki

      Factory manager block

      I would not call this a high priority, but it would make for a massive qol improvement
    11. Nosajimiki

      StarMade v0.201.126 - Weapon Update

      I didn't have this issue, check your configs. This is because of armor rating, if you hit more armor rating than your weapon does damage, you only damage the block you hit (no acid). This looks like you over-penetrated. Asteroids have shitty HP, so even a weak weapon can go right through...
    12. Nosajimiki

      Let us pick a faction color

      Doing a heat map of resource distribution is another one of those things that would be awesome on a 2d map but confusing as hell to look at in 3d.
    13. Nosajimiki

      Turn down salvage beam intensity a smidge...

      Even placing a camera just above the waffle is pretty blinding.
    14. Nosajimiki

      Universe Patch Brainstorming: Incentives Against Turtling?

      Non-physical storage is boring. Part of the fun of designing a HB is managing the cargo system. It also adds an OpSec element to the game where you have to decide how to protect your resources from infiltration. Instanced battles are also pretty boring compared to battles that happen...
    15. Nosajimiki

      Setting up a server, need some direction!

      Few Corrections/Suggestions: Do a bigger cursor area than 20. Servers with build areas in the 50-100 range tend to be more successful because it encourages people to design ships in game; so, if your server can handle it, bigger is definitely better. I used to actually prefer building online...
    16. Nosajimiki

      Let us pick a faction color

      There is already an option that more or less does this, (red=enemy, green=allied, grey= neutral), just needs to color code fleets and perhaps add one more color to differentiate allied form own stuff. There is also a toggle that highlights the actually sectors where asteroids are and not just...
    17. Nosajimiki

      AI QoL Changes

      This is actually not as obvious as you think. There are a LOT of ways to tell two entities to not hit each other, and which solution is optimal may depend on factors that are not yet set in stone. The main hurdle is the many body problem. Making one entity avoid another is easy, but with a...
    18. Nosajimiki

      Block Shape Wireframe reticle?

      Frankly, I'd be happy if they just make the preview in the upper right-hand corner easier to make out for black blocks. I don't know about other players but I play with block preview off since it gets in the way more than it helps when working in tight places.
    19. Nosajimiki

      Universe Update: Star Systems, Territory, and Space

      This is a double edged sword, if you encourage people to explore too much, then factions will not be in any competition with each other. 1 galaxy = finite resources/territory. While quasars are an interesting concept, I think you ideas would be far more practical as localized anomalies within...
    20. Nosajimiki

      Universe Patch Brainstorming: Incentives Against Turtling?

      Here is the problem with just making HBs stronger: Even if you make them 100x as strong, a new player will alway be at the mercy of an older player. 80% of the times my HB has been attacked has been within the first week of joining a server. If HBs were vulnerable, players would just wait a...