- Joined
- May 25, 2018
- Messages
- 85
- Reaction score
- 58
Dang, that's compactShip core + another player sitting on top with a pistol.
Man, that's a nice pic u got thereMy current gen fighter is precisely 40m long (38 if you don't count the pipe and light bar decorations on the nose). Smaller than that and you're more in drone territory, IMO. If its going to be a legit fighter, it needs some manner of cockpit and room for decent weapons, armor, and shields.
Basically, for me, the difference between a drone and an actual fighter is the fighter has to be something a human would want to fly. If a human wouldn't want to fly it because it goes down in one shot, IMO its really just a drone with an accessible core.
Thanks. I've been trying to break out of the "gotta go big to make it look good" mentality and focusing on smaller ships.Man, that's a nice pic u got there
looks really niceThe MD-16 Komoto is about 2k mass. It might be considered more of a gunship than a proper fighter since I never use carriers anymore, but they come 24 to a rack, and generally follow the same doctrine as what more people would use fighters for.
View attachment 49441
Just a tip, you can start making your carrier now and build everything up, and just use something really easy to find and replace for the shipyard blocks. Like pink hull.Making a carrier was frankly waiting on having an option for a mobile shipyard, to be able to build ships inside the carrier
I was just planning to build my fighters like that, just slightly biggerMy own fighter habits draw from Homeworld: they are basically the same scale and shape as fighter jets, with the addition of occasional airfoils and "flat" control surfaces for nebulae or atmospheric flight.
Their combat role is as scouts, mobile point defense, and (sadly) as distractions. Keeping enemy shields in an "under fire" state is often worth the resource requirements of having a fighter or two, and I have experimented with dedicated carriers. I think that if the "new" ai can handle basic bombing with the new bombs, I will put in the effort and complete the Goblin (the scale replica of the Higaran fleet carrier from Homeworld. Being able to field fleets of 50-100 light craft may possibly be the answer to enemy capital ships, at least if the bombs really do ignore shields. Making a carrier was frankly waiting on having an option for a mobile shipyard, to be able to build ships inside the carrier, but if bombers are viable, I think i'll try it.
The following is a large lump of my fighters.
Tru-craft Condor:
Rail based landing gear, canopy.
Light weapons
10 block reactor
EDF-F1
Old system
EDF-Light fighter
Rail based canopy, folding wings.
Higaran Interceptor
Rail based canopy (on a swivel, never do them this way, it sucks)
Your point about the lack of AI use of bombs is disheartening, but I'm not surprised. As it is, just let me say something else in favor of the idea which I have been campaigning for for.... 5+ years now? AI RAMMING MODE!FYI, last I checked, Schema mentioned not having any intention of making bombs AI usable. He added them in response to a need for lesser players needing to be able to stand up to larger threats with special tactics, not as something to encourage AI spam.
If you want a good drone weapon, try arc beams. They do massive damage for their size, they are AI friendly, and swarms of small fast attack ships should be able to actually close the distance necessary to focus fire with them.