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    1. GaeasSon

      Thrust Mechanics Explained

      Yeah... it bothers me that people refer to the coax to Ethernet digital terminal adapter that provides my household internet access as a "modem". Nobody listens to me either.
    2. GaeasSon

      Thrust Mechanics Explained

      I still think the concept of "capital ship" as a distinct class is ill-advised. Just make the hyperspace drive a way to move base structures. including base structures with gates.
    3. GaeasSon

      Block Placement systems for efficiency and bonuses?

      We have all these systems in star-made that rely on effect or bonuses based on how we place the blocks. Currently as I understand it we have x ways of figuring the effect of your system blocks: Additive: Simply, how many of this type of block is in the ship. Zero challenge. Let's face it...
    4. GaeasSon

      Thrust Mechanics Explained

      As an aside I'd simply like to express my appreciation for a game and its developers who listen to their players. And in conclusion , WHEEEEEEEEEEEE!
    5. GaeasSon

      Thrust Mechanics Explained

      I like the loops. I admit freely that I'm a shameless trek geek, and the fictional physics from that universe makes the most sense to me... But what I'd like to see in Star-made is generic versatile and customizable so that people can create whatever effect makes sense to them. Ok, this just...
    6. GaeasSon

      Thrust Mechanics Explained

      Let me throw another approach at the wall. I like building that requires planning and a bit of engineering over (spam blocks here) What if the threshold for jumping were not the proportion of jump blocks to total mass, but based on a bounding block system? Set the origin of the bounding...
    7. GaeasSon

      Thrust Mechanics Explained

      OK, I have seen the light! The current implementation of the Jump drive works beautifully. It's a significant investment in power and mass.... but it's VERY nice and totally worth it. Do I think my idea described earlier in this thread would be better? Well, yes, honestly... but...
    8. GaeasSon

      Recognized by Council Add XOR gates

      XORs are incredibly useful. YES we CAN build them, out of four other blocks... but really... must we?
    9. GaeasSon

      Thrust Mechanics Explained

      As to large ships and speed caps.... I'd rather take the hit to acceleration rather than max speed, I think. I hate hard speed caps anyway. I'd much rather push against an asymptote than a wall. It just feels wrong to accelerate smoothly then "clang!" no more acceleration for you!
    10. GaeasSon

      Thrust Mechanics Explained

      I really think you may be making this unnecessarily complex in places: Thrust and Speed limits: Nature has solved this one for you. Treat Mass as a variable relative to speed. Let Energy consumption and thrust scale linearly with the number of thrust blocks. Let (Acceleration=thrust/mass) Let...
    11. GaeasSon

      Good station for a factory?

      Here you go, thanks to the Mushroom Fleet:
    12. GaeasSon

      Good station for a factory?

      My station has factory facilities built in. Feel free... http://starmadedock.net/content/ambassador-class-trading-hub.888/
    13. GaeasSon

      Thanks to @[221096:@Tomino_sama] : Official or not "Crusade"is now my personal Star-made music...

      Thanks to @[221096:@Tomino_sama] : Official or not "Crusade"is now my personal Star-made music god. Thus! https://soundcloud.com/crusadeofficial
    14. GaeasSon

      Logic discussion thread.

      You can also build an XOR with 4 gates as (a OR b) AND (NOT (a AND b) And don't forget that if you set (b=a) through a delay, your XOR becomes a momentary switch.
    15. GaeasSon

      Fuel, ALL opinions accepted and wanted!

      At first (in minecraft) You scavenge fallen apples, and chase down pigs, beating them to death with a stick. After a while you have a ready store of apples, gathered from farmed trees, and a chest full of pork chops gathered from farmed pigs. Along the way you fend off skeletons and creepers...
    16. GaeasSon

      Fuel, ALL opinions accepted and wanted!

      There's two related subjects here. Energy is easy. It's everywhere. The two tricks are making a usable energy potential, and then making it portable. H-O bonds are energetic, but it takes more energy to crack them than you get from them, so water (while portable) doesn't count as fuel. Stars...
    17. GaeasSon

      Contest suggestion: planets and Planetary segments

      Depends on the size of the build segment. I'm reasonably confident that Schema has a routine in place already to exclude X size pregen structures from planets with plates smaller than X. So a titanic plate would be excluded from most worlds. A tiny farm-house might generate on any but the...
    18. GaeasSon

      Has anyone come up with a viable elevator design?

      http://gaeasson-shipwright.blogspot.com/2014/07/logical-lifts.html
    19. GaeasSon

      Contest suggestion: planets and Planetary segments

      The recent default base contest inspired some truly stunning work. Why not draw on the same creative pool for planetary structures? My first thought was to call it a "city contest" but why limit it? Bases, mining facilities, farms, trade-worlds, hostile alien death traps, manicured garden...
    20. GaeasSon

      So many awesome stations! only 15?

      So many awesome stations! only 15?