Search results

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      Steam controller game crash

      Man.. maybe it'll work with this fancy flight yoke I bought for X-Plane... That'll be fun in starmade.
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      Display block command [SEARCH-COMPARE]

      I mentioned tag in Displays connected to Rail/Rail docker to send commands to/from docked entities & beamed logic block Which is a little different that what you're suggesting. Since the [search] would actually allow for multiple tests on the same display block. The idea here was for a way a...
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      BOBBY AI unfocused

      Hmm.. This sounds like something to configure from the guns/weapons menu to select the default firing pattern.
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      Steam controller game crash

      Is anyone else having issues with instability with the game when the steam controller is turned on? A number of different errors occur (array size zero, out of memory, and sometimes the game loads, but none of the textures block do). When the stream controller is off, everything is fine. This...
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      Overheated ships - Turn to derelict if not rebooted

      The problem with this is that overheating ships being destroyed completely is basically a universe cleanup option. Having a bunch of floating derelict craft would dramatically fill up server space and increase server lag in areas.... This should be a server option, like break-away. It shouldn't...
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      Scanner Computer activation via logic

      If a scanner on a station behaved differently than on a ship, and would auto-scanned, that would work too. The end result is the same: Cloaked ships approaching a station would be detected before they get close enough to ram the station. Also would mean the scanner would have a constant power...
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      Integreity block: the anti-salvage, anti-warhead block

      There is a better solution I came up with: https://starmadedock.net/threads/scanner-computer-activation-via-logic.28314/ this would negate the ability of cloaked ships from creeping up on a station and ramming it. The problem is, stations have no ability to defend themselves against a cloaked...
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      Integreity block: the anti-salvage, anti-warhead block

      That's what the boarding mechanic is for.
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      Remove Weapon Firing Arcs

      The way to reduce server load is to rewrite the game in C++ instead of using Java, and use byte-aligned 4-byte blocks instead of 3-byte blocks... but that' s not going to happen anytime soon, if ever.
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      Radios + Display

      This shares a little similarity to Read by Council - Voice/Text Radios except you have to get out of your ship core to use it in most cases. Add a radio block attached to displays. I suppose the sensor computer (since it has an antenna) could double as a radio. The radio is two way. So it would...
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      Displays connected to Rail/Rail docker to send commands to/from docked entities & beamed logic block

      Wireless logic is nice, but the logic only works between two connected wireless blocks. When a ship undocks, those the wireless connection persist. The ship couldn't use that similar wireless signal on a new station without linking the wireless modules. Displays connected via dockers...
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      using a camera as a way to enter a shipcore

      There has been talk of allowing access to control a ship from more than the ship's core. Also apparently the idea of making the pilot visible outside of the ship core was tossed around. Unfortunately, this probably won't come until we have seats added to the game.
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      Scanner Computer activation via logic

      Currently scanners can only be activated when inside of a ship core from the quick bar. Even hitting "R" on the scanner computer does nothing (yet the scanner will still soak up energy when charging). Have you ever heard of a space station in any sci-fi universe that doesn't have sensors of some...
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      Monospace font option for display blocks

      I brought this up too in Add [scrollAdd] to display block Monospace brings up the possibility of more precise placement of text with tags.
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      Per-entity control of logic pipes via advanced build options

      It's great we can disable logic pipes... but some structures are designed with the intent that logic pipes should be disabled from view. Currently disabling of logic pipes is global through the graphics menu. Lets allow BP designers to select whether to display logic pipes should be displayed...
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      Chat Commands

      Local area chat would be nice to see. I would also like to see server-side commands (eg. server console) to create channels (or be able to list additional channels as part of the server config)
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      Integreity block: the anti-salvage, anti-warhead block

      We have a counter against jump drives (which I'm not too happy about), but no counter against warheads. The idea here is to add a block that acts to prevent warheads from breaking or damaging a structure. Also, placing these would prevent salvaging of an entity, like an asteroid, planet, or...
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      Add [scrollAdd] to display block

      The [add] to display block is awesome.. but it lacks the ability to add text and scroll it. So here's the idea: [scrollAdd] would add text to the last line of the display and pop off the first line. This way, any number of messages could be pushed out to a display block and watch. So ship...
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      Anyone like the idea of only building in shipyards I don't

      My preference is to do away with blueprints entirely and go with designs only--even for space stations. Have space stations require a specially designed ship block to spawn a station from a ship with a loaded design.
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      Make power and heal beams part of the suit, use different beam colors

      To be honest, I think the marker beam system is counter-intuitive. Would be better if accessing the jump gate computer pulled up a list of possible owned gates in range, similar to teleporters, and then just select a gate to link to. Although there should be a cooldown for switching between...