Search results

    1. N

      Make power and heal beams part of the suit, use different beam colors

      Lets make some equipment part of the suit. Already the suit has a built-in salvage beam, lets also make the heal and and power beams part of the suit, and map the a beam/weapon slot, and map these to it's own action part slots. The "=" key could be mapped to this slot, and hitting the "="...
    2. N

      Launcher fix: Fix/Validate settings.cfg before launching

      Ran into this issue when setting up a new system for a cousin of mine. I kept getting a "Resource Exception: data/./textures/block" on a fresh install. The culprit? StarMade/settings.cfg: G_TEXTURE_PACK_RESOLUTION = 128 G_TEXTURE_PACK = Pixel The Pixel pack only has 64 bit textures (and is a...
    3. N

      Read by Council Integrety module: Stops salvaging even when normally would be allowed

      Personally I'd love to see the ability to completely turn off the ability on a server level the ability to salvage planet blocks with anything other than the astronauts beam.
    4. N

      In Developement Starting Story-/Questline

      Well, I do have a server under development that does just this. Got a little side tracked with the new job. I figured out how to make a ship explode shortly after spawning.... So, when you issue a server command, you'll get spawned off to some random starting sector, with this ship that has it's...
    5. N

      Read by Council The Invisible Intangible Camera

      I have to disagree on this one. Kinda breaks RP elements too. Besides, it takes the fun out of having cameras that can be shot to bits.
    6. N

      Read by Council Integrety module: Stops salvaging even when normally would be allowed

      I don't have a problem when salvaging as an astronaut, it's the salving with huge salvage array that's an issue. I'd just like to see an asteroid or planet take on the same salvage rules as a ship when faction block or shield generator is plopped on it-- or set a flag i a faction block...
    7. N

      StarMade Hotfix 0.198.133

      StarMade is the only game that causes my GPU to overheat (I'm using a 960 GT). I'm guessing it's trying to render all of the non-visible blocks too.
    8. N

      Read by Council Integrety module: Stops salvaging even when normally would be allowed

      Yeah. I would love to see something like that to prevent accidental salvaging. I've become very fond of asteroid base building, esp. early game :D
    9. N

      Game Balance approved suggestions for 18th Dec release

      This range can be changed in the server config files.
    10. N

      Recognized Solar Panels!

      ...that's news to me. I know when a ship is spawned as an entity it does this, but not a lone ship core spawned by a player. It might only work if an entity was able to generate power at some point before. I'll have to do some tests later.
    11. N

      Recognized Solar Panels!

      I actually brought up solar panels up as a solution to another problem in the game: it's impossible to start a game off with no gear and no money because there would be no way to power a factory. If solar panels were implemented and suit-craftable, this would make a true survival mode start...
    12. N

      Read by Council Auto Restart Feature for server side

      killall -9 java This issues signal 9 (kill) to all java processes owned by the current user (or all java processes if run as root) For the other stuff: #!/bin/bash All Unix shell scripts should start with this "#!" character followed by the location of the command interpreter. In this case...
    13. N

      Read by Council Server chat message change for better filtering/processing (Warning:coder geek content)

      I thought about that, but if a faction, player, or channel name contains a bracket character, then it'll break.
    14. N

      Implemented "Unstable" Ship Building Blocks

      I can see where you're going with this, but it kind of defeats the whole point of having a soft spot on a ship. Personally, I like the idea of having low power stable versions of system blocks, and then high-powered unstable versions that will explode when destroyed, potentially triggering a...
    15. N

      Read by Council Server chat message change for better filtering/processing (Warning:coder geek content)

      Erm. I think you failed to understand the problem here. The escaping problem isn't on my end, it's on the end which receives the input to begin with. My script has no easy way to determine if the first ']" is sees is an field marker, or something the player typed in. It doesn't matter WHAT...
    16. N

      Read by Council Auto Restart Feature for server side

      It sometimes sends messages to stdout, not a log file. Please learn more about the server before posting suggestions.
    17. N

      Read by Council Auto Restart Feature for server side

      You can issue a server command instead: killall -9 java killall -9 screen You could also write a wrapper script around the script you use to launch the game: #!/bin/bash export seconds_between_restarts=$((60*60*6)) export restart_warning=$((60*5)) export shutdown_time=$((60*5))...
    18. N

      Implemented "Unstable" Ship Building Blocks

      I could see this as being a good thing... but, only if there was a second tier for these blocks that were more powerful. Such as, sure, you could have a reactor and capacitor block that generates 20% more power per tick, but, once when it, it goes up with 1/2 the power of TNT after a few...
    19. N

      StarMade v0.197.36 Bug-fixing Round Part 2

      I thought "Mirror Cubes" meant actual mirrors! Imagine my disappointment :(. Nice bug fixes though. Still need to fix being able to salvage planets and asteroids that have shield regen ability. It's a b it cheaty to bypass the shields on a planetary or asteroid base with a blast from a mining...
    20. N

      Read by Council Server chat message change for better filtering/processing (Warning:coder geek content)

      I'm working on a script for Linux that monitors chat messages. The only issue is that, if a player types square brackets into chat, they are passed through un-escaped which is problematic for reliable processing: [CHANNELROUTER] RECEIVED MESSAGE ON Server(0)...