We have a counter against jump drives (which I'm not too happy about), but no counter against warheads.
The idea here is to add a block that acts to prevent warheads from breaking or damaging a structure. Also, placing these would prevent salvaging of an entity, like an asteroid, planet, or even a derelict space station with salvage cannons (hand salvaging would still work).
If someone rams you with warheads, then these blocks would negate the effect, much like shields. They should also work to mitigate collision damage, if collision damage is enabled on the server. The power consumed by an integrity block should be directly proportional to the structure's mass.
The idea here is to add a block that acts to prevent warheads from breaking or damaging a structure. Also, placing these would prevent salvaging of an entity, like an asteroid, planet, or even a derelict space station with salvage cannons (hand salvaging would still work).
If someone rams you with warheads, then these blocks would negate the effect, much like shields. They should also work to mitigate collision damage, if collision damage is enabled on the server. The power consumed by an integrity block should be directly proportional to the structure's mass.