I believe the original point of this thread was to discuss the idea of a power block that produces more power than the current power reactors, but that explodes when hit.
That concept does not require or have anything directly to do with fuel, so I would suggest that debates on the merits or de-merits of fuel be taken to a different thread.
Getting back to the original concept, the idea of a more powerful reactor that explodes when hit is interesting.
As has been pointed out, in a paradigm where shields are dominant and most people would not continue fighting once their shields are nearly depleted it is probably not particularly useful, since in that case no-one would ever be exposed to the danger of their reactors exploding. About the only situation where I could see the explosive aspect coming in with dominant shields is in torpedoes where the 'warhead' is also the power reactor of the torpedo.
That said I don't know how much the new HP system may have changed the balance between armour and shields as I haven't been able to test it yet.
In a paradigm where armour is dominant and not shields (such that parts of a ship can be damaged without the whole thing rapidly becoming swiss cheese), the explosive aspect might actually come in and have some effects on ship design. It could go in one of two ways (possibly depending on the size of the ship). Star Trek style nacelles would move the reactors away from the main ship and so help protect it from damage if they exploded, but would also make the reactors more vulnerable in the first place. Burying the reactors in the heart of the ship would reduce the chance of the reactors being hit and exploding, but it would also mean that if they were hit that would be game over.
Actually I suppose one way that the explosive aspect of the reactors could come into play even with dominant shields is through boarding. If you could board an enemy ship and sabotage the reactors - causing them to explode and cripple the ship - that would provide a reason to try and board.
NB: I presume that if one reactor in a reactor group exploded all of the others would too since the first explosion would hit the reactors around it and cause them to cascade.
That concept does not require or have anything directly to do with fuel, so I would suggest that debates on the merits or de-merits of fuel be taken to a different thread.
Getting back to the original concept, the idea of a more powerful reactor that explodes when hit is interesting.
As has been pointed out, in a paradigm where shields are dominant and most people would not continue fighting once their shields are nearly depleted it is probably not particularly useful, since in that case no-one would ever be exposed to the danger of their reactors exploding. About the only situation where I could see the explosive aspect coming in with dominant shields is in torpedoes where the 'warhead' is also the power reactor of the torpedo.
That said I don't know how much the new HP system may have changed the balance between armour and shields as I haven't been able to test it yet.
In a paradigm where armour is dominant and not shields (such that parts of a ship can be damaged without the whole thing rapidly becoming swiss cheese), the explosive aspect might actually come in and have some effects on ship design. It could go in one of two ways (possibly depending on the size of the ship). Star Trek style nacelles would move the reactors away from the main ship and so help protect it from damage if they exploded, but would also make the reactors more vulnerable in the first place. Burying the reactors in the heart of the ship would reduce the chance of the reactors being hit and exploding, but it would also mean that if they were hit that would be game over.
Actually I suppose one way that the explosive aspect of the reactors could come into play even with dominant shields is through boarding. If you could board an enemy ship and sabotage the reactors - causing them to explode and cripple the ship - that would provide a reason to try and board.
NB: I presume that if one reactor in a reactor group exploded all of the others would too since the first explosion would hit the reactors around it and cause them to cascade.