You need to use jre 1.8
I've been using starmade-launcher binary inlcuded with Steam. This seems to work best for now . The game is being updated for jdk 10/11
Ah... okay. I would avoid the GPLv3, and just write your own open source licence. Ideally one that also allows you to absorb other absorb mods into the base game code under a compensation agreement already lined out your open source license so there would be no need to negotiate further...
From someone that joined an open source game project as a developer, I have a few bits of advice on this: If you expect the game to continue to be developed by the open source community because you no longer have the time or desire to work on this project, then it won't go anywhere period. Open...
This wouldn't work very well... StarMade fonts vary from system to system unfortunately... What it really is missing is a monospace font that is stored as part o the game data files to avoid this problem, and make lining up test a lot easier.
My main concern was with the overhaul with the universe update will be coming out at some unspecified time in the future. Sometimes huge code updates like these break comparability. The power update really messed with some of my old builds (especially when I was using caps to double for...
Awesome! So make hulls with engines, but plan on ripping out all other systems in the new universe.
Ran into a few problems with the Linux launcher that I logged. Runs when launched from Steam though. These will probably be resolved if you are developing against Java 11/14, except for the XML...
This question is really only one Schine can answer, but, seeing as there isn't anywhere else to post this...
Anyone know what impact the Universe update will have on old blueprints? I'm wondering if I should bother with elaborate designs if they won't work in the new universe.
Hopefully the...
Really what needs to happen is to have a rail docker that allows docked objects to be controllable as if it was a single entity. That way docking, undocking, changing rail positions, etc, can all be controlled from the parent entity. I'd also like to see a special module that allows a docked...
Removal of push effect makes some builds not possible. It was nice having something controllable by logic which will make a ship move. Granted, it is a rough adjustment, but with push and stop effects, it allows the creation of automatic mining ships or launching of self-propelled warheads... It...
Wouldn't be the first time this has happened... GIF, compress utility, MP3, JPG... just to name a few... fortunately all of those software patents have expired.
Just in case you folks didn't know, Oracle will stop making updates available for free in 2019. If you still wish to use Java at home, or for business, or for developing awesome games like StarMade, you have two options: Pay oracle money, or switch to OpenJava (OpenJDK.OpenJRE)
Oracle now...
It's a shame this hasn't been addressed yet. This is a huge issue for getting new players into the game. I know I've had several single player games I've had to restart because of pirates spawning near me. In fact, even with pirate spawning turned off, I have a test game for designing new ships...
Because the ship core serves as the starting point of ship construction. Shipyards are for building ships, not docking them... Now, there's nothing stopping you from building a shipyard with a rail docker build into it.
There are a number of components that ship with Oracle JavaJDK SE release which require a paid license to use. It is VERY easy to install these without reading the fine print, which can open software developers up to potential lawsuits. Google switched to using OpenJDK in its ADK package years...
I personally like my idea of being able to transfer messages between docked entities using rails and displays:
Displays connected to Rail/Rail docker to send commands to/from docked entities & beamed logic block
Expanding on the docking idea, there was this idea of "hard docks" which basically...
The idea is to keep it simple, and not need any extra controls. This is more of a mechanic for early game when a ship may be constructed of parts constructed only with parts made from metal and crystal alloys with no capsules. It also would work should a player land with any kind of ship, even...
The countdown sequence only makes sense when in a gravity well... if you've landed on an asteroid, it doesn't make sense. Things that can move (ships, movable station bits on rails), a ship soft-docked like this should merely pop off. To avoid the bouncing physics problem, the ship should rise...
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