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    1. FlyingDebris

      Trinova Technologies: Join Today! (NFD-Trident Industries merger)

      denied gtfo of our discord
    2. FlyingDebris

      Remove Stabilizers

      Agreed. Stabilizers are a useless mechanic.
    3. FlyingDebris

      Prerelease v0.200.250

      Dimensions, generally, are a terrible way to balance things due to the massive variance in number of blocks that can be placed in similar dimensions. That's why mass is better, because no matter where you put them or in what configuration, ships using the same blocks will always have the same...
    4. FlyingDebris

      Prerelease v0.200.250

      I mean I'm not necessarily against reducing firepower since currently it's way too powerful relative to other systems Removing scanners and jump modules was an absolutely terrible idea though
    5. FlyingDebris

      Prerelease v0.200.250

      why anybody is even listening to RP players about game balance and PvP players about RP shit in the first place is beyond me
    6. FlyingDebris

      A reminder about Integrity

      Please remember to exclude stations from the integrity calculations. Docking arms are nice.
    7. FlyingDebris

      HowTo build a ship in the new dev build

      Why are extreme designs unincluded? They function perfectly fine and if this is a discussion about how to build a ship I'll be damned if we don't demonstrate how to build the best ships regardless of your personal opinions on them.
    8. FlyingDebris

      HowTo build a ship in the new dev build

      How about I don't use hull because I'm not required to.
    9. FlyingDebris

      HowTo build a ship in the new dev build

      well I disagree, you're excluding potentially far more efficient designs that prove you wrong and can outdo yours on the basis of them not 'feeling' like the ships that you're used to.
    10. FlyingDebris

      HowTo build a ship in the new dev build

      Hey Jojomo, why are we assuming conventional building?
    11. FlyingDebris

      Built-in Jump is... Weird.

      I did, and I prefer to have to place down a proper jump drive.
    12. FlyingDebris

      HowTo build a ship in the new dev build

      Why are we assuming conventional building
    13. FlyingDebris

      SOLUTION TO SPAGHETTI AND DOCKED ARMOR - YEAY MATH!

      unfinished ship hulls would need to be taken into consideration when dealing with spaghetti via a breakoff option
    14. FlyingDebris

      Built-in Jump is... Weird.

      I think the individual systems would be a better idea, allows for targeting specific (vital) components later on down the line and makes it more interesting from a design standpoint. It feels weird having them all put into the reactor like that.
    15. FlyingDebris

      Just gonna leave this here...

      Saying someone disagreeing with your points is because of a personal grudge only gets you so far. Yes, due to the number of posts you've made that can be seen as incorrect some people may have developed a tendency to lean towards disagreeing with your posts, but frankly you need to realize that...
    16. FlyingDebris

      armor is trash

      so you're telling me it's already a thing and schine for whatever reason turned it off
    17. FlyingDebris

      armor is trash

      Okay so before you read this please bear in mind that I've had six cups of coffee and am studying for finals, plus I came up with this idea less than twenty seconds ago as of the time of writing this. Anyways, armor is shit and we all know it. edited out bad idea How about, to fix it, we...
    18. FlyingDebris

      HowTo build a ship in the new dev build

      Dumbbells will remain afterwards, and hull won't be required unless schine does something drastic (and probably stupid)
    19. FlyingDebris

      HowTo build a ship in the new dev build

      He (and others, myself included) are, just not by you in particular. I can PM evidence to you if you want.
    20. FlyingDebris

      HowTo build a ship in the new dev build

      Denying evidence that doesn't support your position is the best way to feel like you won.