Search results

    1. N

      Heat/Cooling as an alternative to stabilizers and reactor HP

      You don't seem to get it son, armor bars melt fast, faster than structure, your idea makes ships more reliant on armor hp and therefore makes them die faster. This is becoming another 'change the game mechanics to make my rp ship stronger because I can't do it myself' sort of thing and it...
    2. N

      Bring back Capacitors and Jump Modules as Decorative Blocks

      How many threads have you created in the last 24 hours?
    3. N

      Heat/Cooling as an alternative to stabilizers and reactor HP

      Don't force people who don't want armor to have armor, it's not fun. Nor will adding what you say (baffles or additional layers) meaningfully affect survivabilty, almost any decent gun will shoot right through it. Honestly, if you don't believe me, make any armor you want and I'll make a gun...
    4. N

      Chambers using fixed % sucks

      Ambush thing still applies to sleds, it's not viable on a pvp server, and if your drive is on a sled, escape is a lot harder.
    5. N

      Why can't you just have a normal addiction like alcoholism? Why you gotta try to be special?

      Why can't you just have a normal addiction like alcoholism? Why you gotta try to be special?
    6. N

      Heat/Cooling as an alternative to stabilizers and reactor HP

      Fine by me. God no, terrible idea, ship hulls get shot through very easily and is not a good way to rate integrity if you want a fun fight. Ships already die way to fast, don't make it any faster. 7-10% mass ain't gonna do that at equal mass against a well built ship in real combat, I know...
    7. N

      Prerelease v0.200.250

      Not sure about biggest, there is some good stuff, but it's certainly up there.
    8. N

      Heat/Cooling as an alternative to stabilizers and reactor HP

      Pls Nosa, math. 40,000blocks x 10damage/s/block x 15seconds x 2(ion) = 12,000,000, you are off by a factor of ten. I shot a 480k 12.5s reload bbi (equivalent to a 400k 15s reload) at a despoiler and it took a while for it to lose shields, mainly because you are also neglecting the despoiler's...
    9. N

      Heat/Cooling as an alternative to stabilizers and reactor HP

      If you insist you are correct I will believe you, as you probably have more experience fighting them than me, but I've tested guns on despoiler, a capacity tank doesn't survive like that, though I've never actually looked at the stats. Either way, I really want someone to acknowledge my point...
    10. N

      Chambers using fixed % sucks

      I am fine with more complexity, as long as real travel times don't increase, and right now there is no way someone is going to put enough of their reactor towards it on a combat ship that they would be as fast as they were before. Having two reactors and switching between them isn't viable for...
    11. N

      Chambers using fixed % sucks

      So? Ships can be special without screwing up travel times and other basic mechanics that make the game more playable. A good jump drive doesn't give anyone a super strong combat ability, it just means that going across the galaxy doesn't take hours. It makes pvp even less likely, which makes...
    12. N

      Chambers using fixed % sucks

      Your'e missing the point, I don't want to have to spend almost half my reactor to make travel times not complete garbage, nor should I have to set up a second reactor for that.
    13. N

      Remove firing arcs. Add targeting enhancements.

      I disagree with this, cannons are at such a disadvantage to beams and missiles, and m/c is unusable, some lead assists is needed for them to be what I would call good weapons (when used manually by players).
    14. N

      Heat/Cooling as an alternative to stabilizers and reactor HP

      First off: I like this idea a lot more than I thought I would going into it. Generally this has the same issue as stabilizers in that distances and efficiencies will need a lot of testing to find reasonable values. Not quite bud, in the same way that more shield regen is the best way to...
    15. N

      Prerelease v0.200.250

      Math: 10,000 block aux units have an efficiency of about 193 e/s per block, regen costs 1 e/s per regen, so an efficiency of 193 shield regen/aux block. Each aux block weighs .1 mass, so its 1930 regen/mass unit. In new power, each reactor block generates 100 e/s, and shield regen still costs...
    16. N

      Block Mass Changes (helps with system stuffing)

      Another person asking for the game to be changed to make their rp ship more powerful. Standard armor is completely viable for pvp ships, many people use it, it doesn't add anything but it also doesn't instantly ruin their ships. If you are having trouble making standard armor work, learn...
    17. N

      Reactors and "Ship Modes"

      Because thats a ton of useless mass in combat.
    18. N

      Prerelease v0.200.250

      Shield radius is incredibly stupid considering how expensive shield regen is now. Theres no way to get good shielding anymore.
    19. N

      Prerelease v0.200.250

      You have to shoot the enemy's reactor.
    20. N

      Prerelease v0.200.250

      Theres a lot left out, because I don't want this to become a discussion about meta, but 10% of mass in ion guns can be good for block damage too if properly split up and with a reasonable % of ion effect (though I use missile spam for block damage).