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    1. godmars

      Why do Missile/Pulse Weapons destroy docked cores inside the ship?

      So in the dev build does it just prevent missiles from killing stuff behind other blocks? or did they make other changes to them as well
    2. godmars

      New hp system breaks combat, doesn't "make it better"

      Nope your right.. even with full armor if you hit a system block it takes 100% dmg
    3. godmars

      New hp system breaks combat, doesn't "make it better"

      No it doesn't. Most ships can still one shot ships that size. Assuming it survived being sneezed at, 50% of its blocks are gone..im not sure how that would allow it operate normally None besides piloting the ship until that is changed(?) . The entire point of the change was to move away from...
    4. godmars

      Linked Wireless Logic can't be chain-linked?

      I found a work-around by linking the wireless controller to a ship remote and then linking that to another wireless remote, but anything that makes it simpler would be neat!
    5. godmars

      Turrets with only one axis of rotation

      edit: nevermind, misunderstood post
    6. godmars

      GTC Proteus M3

      GTC "Proteus" TYPE "M2" TYPE "M3" Side view: The Proteus was the first attempt by the GTC to combine the capabilities of their star-fighters with that of their bipedal attack craft, the CA series. To reduce costs, the cheap frame of a Vulture star-fighter was used. Like most fighters...
    7. godmars

      AI response to turret collision

      right now turrets aren't very 'smart' , if it doesn't have full range of movement it will eventually get stuck and keep trying to rotate in the direction that is blocked
    8. godmars

      Core drilling under the new HP system

      Core takes damage like normal but it can't be destroyed and after a certain point nothing happens if you shoot it, or it is a very marginal effect, you don't get dumped out of the core until the ship overheats. I tested it little bit earlier
    9. godmars

      grinders/flame torches? awesome! wait a minute... or rather 30

      How big was the ship? Personally I think schine should be a bit leery around balancing the torch around single people trying to hijack a ship, otherwise it'll be horrifically OP when actual coordinated factions use it
    10. godmars

      The Rail show off thread!

      I hope that sword is tipped with warheads
    11. godmars

      StarMade v0.19282: Putting more fun into battles. Also, boarding!

      I dont think its thrust itself, at least from what i've seen. Power seems to be an issue due to all ships weighing more across the board
    12. godmars

      On the Efficiency of Rail Turrets

      Not sure if I understand you - but wouldn't this affect something like a stowed turret negatively? It tries to move within the ship but cannot, and when you pop it out it doesn't bother budging since it's 'saved' that it's blocked in either direction?
    13. godmars

      Wild Space Explorers

      Looks amazing!
    14. godmars

      Linked Wireless Logic can't be chain-linked?

      Damn. It seemed to easy to work. Thanks Bench!
    15. godmars

      Linked Wireless Logic can't be chain-linked?

      I'm not sure if i'm wording this right, but basically, this is the issue: I have two seperate entities docked to my ship that I want to be able to press a button to make rotate in unison. There is one logic block (wireless) in each entity which is linked together by C-V. When I activate the...
    16. godmars

      Recognized Add 'Repair/Reboot all docked entities' option at Shop

      Pretty straightforward. Currently, your turrets/any other rail-based stuff takes damage during a battle, you have to manually enter each entity to repair/replenish its armor. This isn't a huge issue for smaller ships but I can see it being a nightmare for people piloting anything bigger than a...
    17. godmars

      Gigantism

      Not..really That shouldnt be the case. I haven't tested it myself but with the scaling damage mult on larger ships you dont need to literally kill half the ship to disable it
    18. godmars

      StarMade v0.19282: Putting more fun into battles. Also, boarding!

      Would we be able to get Missiles to target Nearest block or something as well so we dont run into the same issue where they sort of just loop through the giant hole its predecessor blew in the ship til they poof (this may be related to server speed settings, though)
    19. godmars

      Disabling systems after HP % is Pointless

      That's the entire point..it's to give people a chance to get onto your now immobile ship for boarding shenanigans
    20. godmars

      Dev Blog : June 12th 2015

      THANK YOU. I was wondering why the ship I had been working on (and all the others) were suddenly 2x their original mass. While it does suck everyone basically has to rebuild (or replate really) their ships, Advanced Armor is insanely durable (I had a fighter effectively tanking everything ships...