The latest update brought forth many fixes to the rail system and also a change to combat. This change in combat was mainly due to the interduction of the HP system. Now before I rip the concept of this novel idea a new @ss hole let me say it is a very unque aproach to assessing a ship. Maybe even a step in the right direction. But it is hugely flawed in more than one way. For instance should a 100 mass ship be reduced to 50% of it original mass but still be able to fly and shoot normally? Well this new hp system allows that. Before, once you hit the core of that little ship it was done. Not any more. The core is impervious to damage. No amount of shooting the core will overheat the ship. Which is fine. But then what purpose does a core serve? Maybe have damage to the core be mitigated to structure hp, so shooting the core actually does something??? (Maybe this could be where cannons and lasers would be good in combat??) And while we are on the topic of structure hp, the whole combat style of "killing" a ship revolves around reducing structure hp to a certain percent value. This structure hp value ignores all damage to "armor" blocks. So a structure isn't defined by its structural features, interesting. Its structural integrity isn't dictaded by its armor, interesting. Maybe make armor damage count towards structure damage to some degree??? Essentially this combat system breaks actual combat of ships it doesn't help it. It makes small fighter combat feel like you're slamming your head against a brick wall and then realizing you are actually breaking the wall not your head. Laughable confusing. Also the changes to the laser and cannon systems was an attempt to make them a usable alternative to missile combat. But by adding " native " pierce or punch through effect means nothing with the introduction of the hp system. In fact it may hurt them. Because now they cost more power than before making them even less ideal. Because, as I said before you need to destroy a huge portion of a ship's "structure" to have any effect in combat. Which as before this weapon update makes missiles ideal. Pushing cannons and lasers out of the "meta" even further. Except in the cases for turrets. Oh and also missiles and turret AI now track for the "center of mass" of a ship not the core any more. Which can be very awkward in combat. Maybe fix this? Over all I'm sad to see this update have such a combat breaking effect but I'm glad to see this unique hp system. Please for the sake of the game rework/ rethink the hp system!!